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What's New in 2.06 Player's Edition

Posted: Mon Nov 17, 2014 10:55 pm
by CapnDarwin
You can download the Document here.

See the thread on What's New Compilation. Thanks.

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RE: What's New in 2.06 Player's Edition

Posted: Tue Nov 18, 2014 6:52 am
by Kado
Guys, good luck with Southern Storm! Red Storm was a great game even at the release and you've kept polishing it ever since. Excellent job!

RE: What's New in 2.06 Player's Edition

Posted: Thu Nov 20, 2014 3:23 pm
by pzgndr
Enhanced - Scooting/Standoff Range/Resupply AI Logic

I think I'm most interested in seeing how this enhancement play out in the new version. The whole standoff range and scooting logic is a fine balance and, for lack of specific unit SOPs or other presets, I give you guys kudos for trying to find the right balance.

RE: What's New in 2.06 Player's Edition

Posted: Thu Nov 20, 2014 5:12 pm
by cbelva
ORIGINAL: pzgndr
Enhanced - Scooting/Standoff Range/Resupply AI Logic

I think I'm most interested in seeing how this enhancement play out in the new version. The whole standoff range and scooting logic is a fine balance and, for lack of specific unit SOPs or other presets, I give you guys kudos for trying to find the right balance.
Scooting and standoff range has been one of the two biggest headaches in trying to balance. Capn D and I have banged our heads together several times and the fact that there are competing interests in what players what to see has not helped. We tried to balance it in favor of the feedback we received from most of the players. Some people will be happy with the way 2.06 balanced these things and some people won't be happy. There is only so much we can do with it as the code stands now. Going forwards Rob has some ideas to expand our options in these area in the next evolution of the game.

RE: What's New in 2.06 Player's Edition

Posted: Thu Nov 20, 2014 5:31 pm
by CapnDarwin
Getting a SOP system into 2.1 will help level this area out. Plus we can look at some new approaches in the AI code as well.

RE: What's New in 2.06 Player's Edition

Posted: Sat Nov 22, 2014 5:44 pm
by pzgndr
Enhanced - Label Changes for Better Information

I'm liking this. Also, I notice the OB tab shows units in red when they need attention and you can quickly check their status. I would add to this showing units in yellow when <50% so you can plan ahead? Also, maybe show on the OB what the unit strength is; eg, for 3 out of 4 vehicles show "(3/4)" in the space to the right. Should be doable and would be helpful as a mini-S-4 summary during orders cycle.
Scooting and standoff range has been one of the two biggest headaches in trying to balance.

So far it seems ok. I've noticed my recon and helos scooting better than before. [&o]