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AAR - The Vanuatu Crisis

Posted: Tue Nov 18, 2014 7:22 pm
by AlexGGGG
Well,

Triumph (400).

SIDE: Australia
===========================================================

LOSSES:
-------------------------------
2x S-70B-2 Seahawk
1x FFG 01 Adelaide [Perry]


EXPENDITURES:
------------------
2x RGM-84D Harpoon IC
10x RIM-66A SM-1MR Blk IV
640x 127mm/54 HECVT
2x 20mm/85 Mk15 Phalanx Blk 1 Burst [300 rnds]
4x Mk214 Sea Gnat Chaff [Seduction]
2x Mk46 NEARTIP Mod 5
12x 76mm/62 Compact HE Burst [4 rnds]
56x 12.7mm/50 MG Burst [10 rnds]
600x 127mm/54 HiCap



SIDE: Vanuatu Rebels
===========================================================

LOSSES:
-------------------------------
2x Civilian RHIB [7m, Armed]
2x SSC-3 Styx TELAR [3P51]
5x 7.62mm MG
6x 130mm/58 SM-4-1
1x Vehicle (Long Bow [Zalp-B])
1x Building (Large)
3x SA-7a Grail [9K32 Strela-2] MANPADS
1x Radar (Moon Cone)
1x Radar (Cross Slot)
1x AvGas (750k Liter Underground Tank)
1x A/C Hangar (2x Very Large Aircraft)
1x Building (Medium)
1x Radar (Generic Air Traffic Control)
1x Building (Airport Terminal)
1x A/C Tarmac Space (4x Very Large Aircraft)


EXPENDITURES:
------------------
5x SSC-3 Styx [P-15M]
600x 130mm/58 HEAT



SIDE: Neutrals - nothing

SIDE: Nature
===========================================================

LOSSES:
-------------------------------
1x Biologic Whale



The most problem is that the Aardwarks do not have range to reach the target.
So I had to go in with ships only.

Did run Perry frigate straight ahead and had the shore battery expend all shells on it; the frigate then sunk to fire/flooding.

After that, the rest was pretty straightforward with Perth engaging everything on shore with guns until out of ammo.

Spend some SAMs on incoming missiles, and two torpedoes on a whale. Figured out no chance rebels get a submarine, but fired torpedoes regardless, just to be on a safe side.

RE: AAR - The Vanuatu Crisis

Posted: Wed Feb 25, 2015 5:06 am
by Orca101
The Aardvarks not having the range to reach the target when the briefing specifically tells you to do this to protect your fleet is a huge issue in this scenario. The addition of 1 KC-30A would fix this.

RE: AAR - The Vanuatu Crisis

Posted: Wed Feb 25, 2015 6:55 pm
by Mgellis
New version will be posted for testing soon.


RE: AAR - The Vanuatu Crisis

Posted: Fri Feb 27, 2015 8:19 pm
by NickD
ORIGINAL: Orca101

The Aardvarks not having the range to reach the target when the briefing specifically tells you to do this to protect your fleet is a huge issue in this scenario. The addition of 1 KC-30A would fix this.

Australia did not have the capability to re-fuel its F-111s in flight during their careers (the F-111s need tankers with probes, and the RAAF's 707s were only equipped with the drogue system, and didn't become available until the late 1980s/early 1990s). Some commentators have suggested that Australia deliberately didn't acquire probe-equipped tankers as extending the F-111s' already impressive strike range by this much could have sparked an arms race in South East Asia.

When I last played this scenario I was able to get the F-111s to Vanuatu.

RE: AAR - The Vanuatu Crisis

Posted: Sun Mar 01, 2015 2:16 am
by Mgellis
For the revised version, I'm assuming an American KC-135 is being made available to the Australians. Not having a tanker available did make the scenario more challenging, but given the nature of the mission, I suspect the U.S. would have been willing to provide some assistance.

I have tweaked the scenario in a few other ways, too, which I hope have improved it.

Once the official 1.07 release is out, I will update the scenario to the latest version of the database and re-post it. I am interested in hearing what people have to say about this new version.


RE: AAR - The Vanuatu Crisis

Posted: Sun Mar 01, 2015 5:59 am
by RoccoNZ
Flying from Brisbane and toping up tanks in Norfolk Island would be plausible.

RE: AAR - The Vanuatu Crisis

Posted: Mon Mar 02, 2015 4:00 am
by NickD
ORIGINAL: NickD

When I last played this scenario I was able to get the F-111s to Vanuatu.

My mistake: I just replayed it, and in the more recent DB they can't. It still stands as a good scenario :)