Port Attack Return to Carrier Problem
Posted: Wed Nov 19, 2014 7:33 pm
Save file attached.
To recreate the problem, pass through the Port Attack CAP and CW Port Attack options.
For the US, attack Eniwetok with the 1-5 SBD-2 and the 4-3 SBD-5. Attack Majuro with the 3-4 SBD-5 and the 2-4 SBD-4.
Search rolls: Eniwetok Japanese 2, Allies 7; Majuro Japanese 1, Allies 3. At Eniwetok, the Japanese use 4 surprise points to avoid combat.
The return CVP's to base screen appears and requires both the CVP's attacking Eniwetok and the CVP's attacking Majuro to return to their carriers, otherwise the game will not move on. If they are returned to base, the game moves to the next phase and the attack on Majoro is lost.
If the two CVP's allocated to the Majuro attack are not returned to base, the game is frozen.
This seems like a bug.
To recreate the problem, pass through the Port Attack CAP and CW Port Attack options.
For the US, attack Eniwetok with the 1-5 SBD-2 and the 4-3 SBD-5. Attack Majuro with the 3-4 SBD-5 and the 2-4 SBD-4.
Search rolls: Eniwetok Japanese 2, Allies 7; Majuro Japanese 1, Allies 3. At Eniwetok, the Japanese use 4 surprise points to avoid combat.
The return CVP's to base screen appears and requires both the CVP's attacking Eniwetok and the CVP's attacking Majuro to return to their carriers, otherwise the game will not move on. If they are returned to base, the game moves to the next phase and the attack on Majoro is lost.
If the two CVP's allocated to the Majuro attack are not returned to base, the game is frozen.
This seems like a bug.