How do area weapons work?
Posted: Thu Nov 20, 2014 5:53 pm
In my current game, I found plans for a Devastator Pulse area weapon, but Distant Worlds: Universe isn't clear about how area weapons even work. (I did check the wiki (nothing) and did a search here, but the posts I found are pretty old, so I'm not sure if it's still the same with Universe.)
Could someone help me out with these questions?
1. Area weapons apparently spread out in a circle (sphere, presumably), but where is the center of the radius of damage? Is the center on the ship that shoots the Devastator Pulse, or does the ship fire at another ship, causing the center to be at the target ship?
2. Do area weapons damage friendly and/or neutral ships, too? If so, I couldn't use this on a ship in a fleet. Even on a lone ship, would I accidentally start wars because of collateral damage to neutral ships? Heck, I wouldn't even be able to put an area weapon on a space station, if I'd wipe out all friendly and neutral traders near the station, too.
3. Do area weapons damage space ports? Friendly space ports, too? I can't turn them off, can I? If so, I'd have to be careful about even refueling my ship somewhere, if there were potential enemy around.
4. Do area weapons affect fighters? (Again, friendly fighters, too?)
Hmm,... I hope that the answers to #2 through #4 aren't all 'yes,' because that would make this Devastator Pulse almost completely useless, wouldn't it? I couldn't even use it on a lone raider, deep behind enemy lines, because of the chance I'd accidentally start wars with neutral empires.
But it would seem odd to have a weapon in the game - a whole line of weapons, in fact - which would be that useless, so... well, that's why I'm asking. [:)]
Thanks,
Bill
Could someone help me out with these questions?
1. Area weapons apparently spread out in a circle (sphere, presumably), but where is the center of the radius of damage? Is the center on the ship that shoots the Devastator Pulse, or does the ship fire at another ship, causing the center to be at the target ship?
2. Do area weapons damage friendly and/or neutral ships, too? If so, I couldn't use this on a ship in a fleet. Even on a lone ship, would I accidentally start wars because of collateral damage to neutral ships? Heck, I wouldn't even be able to put an area weapon on a space station, if I'd wipe out all friendly and neutral traders near the station, too.
3. Do area weapons damage space ports? Friendly space ports, too? I can't turn them off, can I? If so, I'd have to be careful about even refueling my ship somewhere, if there were potential enemy around.
4. Do area weapons affect fighters? (Again, friendly fighters, too?)
Hmm,... I hope that the answers to #2 through #4 aren't all 'yes,' because that would make this Devastator Pulse almost completely useless, wouldn't it? I couldn't even use it on a lone raider, deep behind enemy lines, because of the chance I'd accidentally start wars with neutral empires.
But it would seem odd to have a weapon in the game - a whole line of weapons, in fact - which would be that useless, so... well, that's why I'm asking. [:)]
Thanks,
Bill