Page 1 of 1
Entrenchment not working?
Posted: Fri Nov 21, 2014 6:17 pm
by Christolos
Hi,
I just noticed that one of the British units in the Sinai front lines indicates zero entrenchment level when the terrain clearly shows trenches, barbed wire, and pillboxes.
Is this a map bug?
Has anyone noticed this too?

RE: Entrenchment not working?
Posted: Fri Nov 21, 2014 6:23 pm
by Christolos
ORIGINAL: CC1
Hi,
I just noticed that one of the British units in the Sinai front lines indicates zero entrenchment level when the terrain clearly shows trenches, barbed wire, and pillboxes.
Is this a map bug?
Has anyone noticed this too?
Here's a view of the terrain.

RE: Entrenchment not working?
Posted: Fri Nov 21, 2014 6:30 pm
by Christolos
Sorry...I should have mentioned that I am playing version 1.5.2
RE: Entrenchment not working?
Posted: Fri Nov 21, 2014 6:50 pm
by operating
CCI,
On page 21 of the manual is the chapter about entrenchment. You can not entrench on "sand dune hexes" (manual does not say that), been that way for the best part of 2 years, Can't remember where I read it, or maybe it was talked about on the forum, it seems to me the subject came up in the past. The thought being that sand does not entrench very well. Where the Turks entrenched the Gaza line, hexes (3 Hexes) east of the dunes, they could hold out till they got infantry to secure the line in depth . This held up the British for years.
Bob
RE: Entrenchment not working?
Posted: Fri Nov 21, 2014 7:12 pm
by Christolos
Thanks for pointing this out.
I suppose the game still drawing entrenchment features on the map could be considered a minor graphic bug with no consequences...

RE: Entrenchment not working?
Posted: Fri Nov 21, 2014 10:19 pm
by operating
CC1, Nice job with terrain tooltip! Knew I saw it somewhere. A similar situation happens with sand dunes down by Medina.
In the below SS, I usually try to protect the highlighted hex , to prevent English infantry backed by artillery from having a direct assault on Aqaba, if they throw in fighters and bombers to boot, would bring down the city point value to "0", plus MP loses in no time. Turkish resources (PP) are scarce as it is .
<edit> should say: NORTHWEST OF AQABA>
