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Head-2-Head: TOC Log Clears Each Turn

Posted: Tue Nov 25, 2014 11:38 am
by IronMikeGolf
Not sure if this is a bug report or feature request. Likely the latter.

When playing hot seat head-2-head (can't remember about PBEM), at the beginning of each command cycle, the TOC log is cleared. I get that in this mode, it's a little tricky.

The critical things we player/commanders don't get in this (or these) modes is location data on HQs (from radio intercepts) and enemy arty firing locations. I usually scan the log for those prior to giving orders. We don't get a maker (or at least one that persists to the next command cycle) on the map, either.

So, if I have FSCC turned off, fire missions against those types of targets is problematic, at best. If I sneeze at eh wrong time, it's impossible.

RE: Head-2-Head: TOC Log Clears Each Turn

Posted: Tue Nov 25, 2014 3:08 pm
by CapnDarwin
Fading map markers is high on our list for 2.1. We want to be able to show both arty and radar/radio interceptions /detections on map (with some FoW fuzz thrown in) to help this problem. I'll check with Rob on the HtH log issue. We might be able to fix that.