Head-2-Head: TOC Log Clears Each Turn
Posted: Tue Nov 25, 2014 11:38 am
Not sure if this is a bug report or feature request. Likely the latter.
When playing hot seat head-2-head (can't remember about PBEM), at the beginning of each command cycle, the TOC log is cleared. I get that in this mode, it's a little tricky.
The critical things we player/commanders don't get in this (or these) modes is location data on HQs (from radio intercepts) and enemy arty firing locations. I usually scan the log for those prior to giving orders. We don't get a maker (or at least one that persists to the next command cycle) on the map, either.
So, if I have FSCC turned off, fire missions against those types of targets is problematic, at best. If I sneeze at eh wrong time, it's impossible.
When playing hot seat head-2-head (can't remember about PBEM), at the beginning of each command cycle, the TOC log is cleared. I get that in this mode, it's a little tricky.
The critical things we player/commanders don't get in this (or these) modes is location data on HQs (from radio intercepts) and enemy arty firing locations. I usually scan the log for those prior to giving orders. We don't get a maker (or at least one that persists to the next command cycle) on the map, either.
So, if I have FSCC turned off, fire missions against those types of targets is problematic, at best. If I sneeze at eh wrong time, it's impossible.