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So, what is this game like?
Posted: Wed Nov 26, 2014 9:32 am
by Perturabo
What's the scale?
How much is one hex?
How much time is one turn?
What size are the units?
Are they stacking or not?
What about weapon ranges?
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 10:32 am
by IainMcNeil
Hope this helps:
Scale is not specified but this is what you can fit in a hex:
10-50 men per hex, 2-6 tanks, 1 titan
Time is not specified but estimate it at ~30 minutes
No stacking but units can support adjacent units if they have the right ability
Weapon ranges from melee up to 7 hexes. All units have ranged weapons (some assault units are the exception).
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 1:28 pm
by Perturabo
Oh

.
Are there any chances for someone making a grognard Wh40k wargame? Maybe a Flashpoint Campaigns game?
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 2:13 pm
by zakblood
Flashpoint Campaigns is already out, so don't really understand the question, so can't really give a good reply tbh, is there something you need to see or understand?
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 2:24 pm
by Perturabo
ORIGINAL: zakblood
Flashpoint Campaigns is already out, so don't really understand the question, so can't really give a good reply tbh, is there something you need to see or understand?
I mean a Wh40k game on Flashpoint Campaigns engine or on other grognard engine. Something that would try to simulate the Wh40k combat in concrete scale.
I find it quite disappointing that after Matrix Games got the Wh40k licence, the only Wh40k game they release is some weird game that doesn't even have set scale.
After Final Liberation (dumbed down Steel Panthers) in 1997 and Chaos Gate (decent skirmish wargame) in 1998, Wh40k adaptations on computer became very, very gamey like Rites of War, Firewarrior and DoW 1 and DoW 2. Then there's a Horus Heresy tower defense game D: .
And there are no signs of the trend reversing.
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 2:44 pm
by zakblood
ah i see now, don't agree with it, but do at least see your point, different groups use different engines, while i have tested this and Hell before it, i didn't know what other games had been done of either engine until i was into testing, now i see it makes little difference for game play terms etc, scale and height a side, bot hare fine for me, good game play and have enjoyed both, while either or both could be better on lets say Unreal Engine 4, CryEngine or even Unity for that matter, and after that it may not make the game play any better, but that costs would double or more, so would also be passed on....
i play all games mentioned, all are great games in there own right, and yes all use different engines, each one is suited to the game it's been released on...
[;)]
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 2:44 pm
by ironduke1955
I bought this game on Impulse this morning, first impression poor Graphics limited ambition bit of a Warhammer40k rip off. Look at the reviews and genuine forum comments before even thinking of buying this game.
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 2:50 pm
by zakblood
play it for a few missions, and most of that gets forgotten once the orc's walk over you a few times, it has hidden depth, and i don't regret nothing, as i was one of the first who said it's not the best looking game in the world, then spent 4 solid days playing it, it's one of those games that doesn't grow on you, it's like a arm you lost and found, it's just there and then you wonder what you first thought really doesn't matter, as it's game play, over anything else[;)]
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 3:20 pm
by MikeGER
ORIGINAL: Perturabo
ORIGINAL: zakblood
Flashpoint Campaigns is already out, so don't really understand the question, so can't really give a good reply tbh, is there something you need to see or understand?
I mean a Wh40k game on Flashpoint Campaigns engine or on other grognard engine. Something that would try to simulate the Wh40k combat in concrete scale.
Perturabo, you can do a Flashpoint Campaigns WH40k mod ...just define the fictive weapons stats, and units that cary them and group them into an OOB in the accoring spreadsheets
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 4:39 pm
by FroBodine
I think the game is very good. I have already posted all my disapointments and concerns on the Slitherine forum (someday these goombahs will make one forum for all their games. This two forum thing for the same games is very silly).
Anyway, the game is a blast, and I know I will spend many hours enjoying it. It is much less polished than the Panzer Corps series, but hopefully the kinks will be worked out, and things will be upgraded.
The graphics are fine for a game of this type, but it can be very difficult to see some of your units, as they often blend into the map terrain. I wish the units stood out more against the map.
Oh lordy, how I wish they would give us the ability to paint/color our own units. That would be outstanding!
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 5:25 pm
by JiminyJickers
ORIGINAL: Iain McNeil
Hope this helps:
Scale is not specified but this is what you can fit in a hex:
10-50 men per hex, 2-6 tanks, 1 titan
Time is not specified but estimate it at ~30 minutes
No stacking but units can support adjacent units if they have the right ability
Weapon ranges from melee up to 7 hexes. All units have ranged weapons (some assault units are the exception).
Well, in my case, these stats makes me really excited an ensures I'm buying the game right now. [:)]
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 6:50 pm
by KEYSTONE0795
ORIGINAL: JiminyJickers
ORIGINAL: Iain McNeil
Hope this helps:
Scale is not specified but this is what you can fit in a hex:
10-50 men per hex, 2-6 tanks, 1 titan
Time is not specified but estimate it at ~30 minutes
No stacking but units can support adjacent units if they have the right ability
Weapon ranges from melee up to 7 hexes. All units have ranged weapons (some assault units are the exception).
Well, in my case, these stats makes me really excited an ensures I'm buying the game right now. [:)]
I too am interested in this game. It appears to be a "fun" wargame. I'm sure once I explore to rules, the nuances will become apparent. If I want a complicated game (and sometimes I do) I'll play War In The East, War in The Pacific, or Advanced Squad Leader.
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 8:15 pm
by zakblood
ORIGINAL: jglazier
I think the game is very good. I have already posted all my disapointments and concerns on the Slitherine forum (someday these goombahs will make one forum for all their games. This two forum thing for the same games is very silly).
Anyway, the game is a blast, and I know I will spend many hours enjoying it. It is much less polished than the Panzer Corps series, but hopefully the kinks will be worked out, and things will be upgraded.
The graphics are fine for a game of this type, but it can be very difficult to see some of your units, as they often blend into the map terrain. I wish the units stood out more against the map.
Oh lordy, how I wish they would give us the ability to paint/color our own units. That would be outstanding!
with the editor you can do almost anything, and with a paint program, colour won't be any harder to change either[;)]
RE: So, what is this game like?
Posted: Wed Nov 26, 2014 10:20 pm
by Dorb
for the price, I'll give it ago - after all you can't go wrong with 40k and Panzer Corps combo , can ya...
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 3:20 am
by Perturabo
ORIGINAL: MikeGER
ORIGINAL: Perturabo
ORIGINAL: zakblood
Flashpoint Campaigns is already out, so don't really understand the question, so can't really give a good reply tbh, is there something you need to see or understand?
I mean a Wh40k game on Flashpoint Campaigns engine or on other grognard engine. Something that would try to simulate the Wh40k combat in concrete scale.
Perturabo, you can do a Flashpoint Campaigns WH40k mod ...just define the fictive weapons stats, and units that cary them and group them into an OOB in the accoring spreadsheets
One can't make a Wh40k mod for an ordinary wargame because there are no mechanics for stuff like void shields, power fields, psykers, personal armour, emphasis on melee, walkers, including gigantic walkers like Titans, etc.
Then there's a question of AI doctrines and stuff like that.
For the same reason it's impossible to make a good Final Liberation remake mod for SPWaW.
That's why the loss of "simulationist" Wh40k wargames and turning to RTS and Panzer General clones was so bad. It's not a problem that modders can fix.
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 5:23 am
by JiminyJickers
Good point Perturabo. Even though I enjoy this game, now that I think more about it, a more serious Warhammer 40K game would be better and I would definitely get into it.
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 10:30 am
by wodin
@Perturabo I too would love to see the Flashpoint engine totally modified to do WH40K. Though it would take the developers to make the necessary modifications etc.
Of the many engines here Panzer Corps is the one I really don't enjoy so was disappointed it was used for the WH40K game.
However I'm sure all those who enjoy that engine will live this.
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 12:19 pm
by Kuokkanen
ORIGINAL: wodin
Of the many engines here Panzer Corps is the one I really don't enjoy so was disappointed it was used for the WH40K game.
Wait, so this game is exactly what it looks like: modded Panzer Corps?
[edit]
What's this then?
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 12:26 pm
by ironduke1955
I would like to see a X-Com style game using Warhammer 40k. Squad level with upgrades as the game progresses promotions and additional equipment. This game looks like the planetary element of a grand strategy game not a stand alone game in its own right, that may have been the original intent.
RE: So, what is this game like?
Posted: Thu Nov 27, 2014 12:39 pm
by Ranger33
I've played for several hours and I can safely say that this is not a simple reskin of Panzer Corps. The combat has a more tactical feel to it, with units engaging at multiple ranges with different weapons, with many more options for cover among the variety of terrain types. Too soon to say how balanced it is, but I'm certainly having fun. The AI in the early missions seems to be less clever/more passive than in Panzer Corps, maybe turning up the difficulty will help with that.
On the subject of making a grognard wargame out of 40k, I have one huge question: How in the world would one balance that? If we go by the table top game, the balance varies wildly depending on which faction got the most recent rules book, if we go by the lore, there would need to be a plot armor stat for each individual unit. If you've read the books, you know that space marine armor can vary from indestructible to paper-thin, depending on the name of the person wearing it.
All that said, SPWAW with all the factions from 40k would be one of the coolest things ever.