[Scenario] Red Army
Posted: Wed Nov 26, 2014 9:33 am
Hello,
A brief introduction: I purchased FCRS yesterday on Steam after weeks of badg--er, reminding from a couple friends. A wonderful game so far, it reminds me especially of SPI's MechWar series from the '70s, with a messenger/command mechanic similar to SSI's Waterloo.
I had my hand at the scenario editor and found it very simple and easy to use, and was honestly quite surprised by the lack of needing to give the AI paths or routes to follow. It made putting it together fairly quick, and I hope it's not too terrible for a first go at it.
I've attached the .scn below. It uses the Buchholz/Hamburg map, and is designed to be played by either side (although computer play it's preferred to play as NATO). The scenario lasts approximately ten hours, from 0250 to 1250, and both sides have significant amounts of off-map fire support (including nuclear weapons); although I'm aware this somewhat neuters the AI's ability. The two factions are the US Army (a reinforced tank brigade) and the Soviet Army (a Guards Tank Division).
A forewarning, it's quite large, so older computers may run into some trouble crunching all the numbers (my minutes ticker was moving by at almost real time).
The .scn is attached in the .zip below. Put it in your ./modules/FCRS/scenarios folder, then tell me what needs to be changed.
Thanks.
A brief introduction: I purchased FCRS yesterday on Steam after weeks of badg--er, reminding from a couple friends. A wonderful game so far, it reminds me especially of SPI's MechWar series from the '70s, with a messenger/command mechanic similar to SSI's Waterloo.
I had my hand at the scenario editor and found it very simple and easy to use, and was honestly quite surprised by the lack of needing to give the AI paths or routes to follow. It made putting it together fairly quick, and I hope it's not too terrible for a first go at it.
I've attached the .scn below. It uses the Buchholz/Hamburg map, and is designed to be played by either side (although computer play it's preferred to play as NATO). The scenario lasts approximately ten hours, from 0250 to 1250, and both sides have significant amounts of off-map fire support (including nuclear weapons); although I'm aware this somewhat neuters the AI's ability. The two factions are the US Army (a reinforced tank brigade) and the Soviet Army (a Guards Tank Division).
A forewarning, it's quite large, so older computers may run into some trouble crunching all the numbers (my minutes ticker was moving by at almost real time).
The .scn is attached in the .zip below. Put it in your ./modules/FCRS/scenarios folder, then tell me what needs to be changed.
Thanks.