More random questions and gripes
Posted: Wed Nov 26, 2014 1:50 pm
Start with, I am really getting into this game. It's blowing my mind because I'm used to games where limitations are built in. Here they're not -- if I find a limitation (like my post below about construction ships bailing on jobs), it's only a matter of getting deeper into the game and finding a completely plausible, consistent-with-storyline, fix. It's amazing.
Still and all, here are a couple of things that are bugging me. First, I'm not really into war. Part of that is because I'm not yet good at it and tend to leave it on AI, where I usually get my ass kicked because my AI seems to be made up of the collected wisdom of the French, British and Austro-Hungarian General Staff, while my opponents' AI gets the German General Staff. Part of it is also that I'm really into colonizing, economics, and ship design right now. Any ideas on lessening or removing the occurrence of war would be helpful here.
Second, my advisors put up messages from time to time urging that I impose trade sanctions or declare war. That's OK, but there's no background information provided on why they're recommending that action. So it's sort of a coin flip decision, informed only by generalities such as, "Well, I remember that X empire is Way of Darkness, and therefore the Y empire might get ticked off." But even that level of analysis is frustrated because the game won't let me go to other windows (like empire status) while deciding on what my advisors want. Any help here would be appreciated also.
Still and all, here are a couple of things that are bugging me. First, I'm not really into war. Part of that is because I'm not yet good at it and tend to leave it on AI, where I usually get my ass kicked because my AI seems to be made up of the collected wisdom of the French, British and Austro-Hungarian General Staff, while my opponents' AI gets the German General Staff. Part of it is also that I'm really into colonizing, economics, and ship design right now. Any ideas on lessening or removing the occurrence of war would be helpful here.
Second, my advisors put up messages from time to time urging that I impose trade sanctions or declare war. That's OK, but there's no background information provided on why they're recommending that action. So it's sort of a coin flip decision, informed only by generalities such as, "Well, I remember that X empire is Way of Darkness, and therefore the Y empire might get ticked off." But even that level of analysis is frustrated because the game won't let me go to other windows (like empire status) while deciding on what my advisors want. Any help here would be appreciated also.