Help with what to do once a battle starts
Posted: Sat Nov 29, 2014 3:31 pm
Hi, really interesting game, trying to get the hang of it.
Basically what I do right now is set up my forces to hold back the enemy, inflict a lot of casualties, but gradually get overrun. My main problem is that my army feels so unresponsive (and I know this is on purpose, but...)
For example the Soviets will attack me, start pushing into a city. Some of my forces are destroyed, but many are intact. Rather than being able to pull the relatively intact forces back ahead of the Soviets to establish a new line, it takes them 40 minutes or more to move - by the time my forces start to redeploy, the Soviets are many hexes behind me.
In other words, once my forces have any kind of contact with the enemy, they essentially become static and left to their fates. This doesn't quite seem right - I'd love to conduct fighting retreats and elastic defenses. I don't see any reason why a platoon of Abrams can't simply reverse down a street to avoid enemy fire...the game makes it seem like they need forty minutes to pack up their tents and displace.
So, what am I missing? I understand the readiness stat, and that it affects unit mobility and responsiveness. But how do you guys manage your armies once the battle actually begins? Or generally are your starting forces supposed to be sacrificed and all die, the trick is buying enough time for the reinforcements?
Any help is appreciated
Basically what I do right now is set up my forces to hold back the enemy, inflict a lot of casualties, but gradually get overrun. My main problem is that my army feels so unresponsive (and I know this is on purpose, but...)
For example the Soviets will attack me, start pushing into a city. Some of my forces are destroyed, but many are intact. Rather than being able to pull the relatively intact forces back ahead of the Soviets to establish a new line, it takes them 40 minutes or more to move - by the time my forces start to redeploy, the Soviets are many hexes behind me.
In other words, once my forces have any kind of contact with the enemy, they essentially become static and left to their fates. This doesn't quite seem right - I'd love to conduct fighting retreats and elastic defenses. I don't see any reason why a platoon of Abrams can't simply reverse down a street to avoid enemy fire...the game makes it seem like they need forty minutes to pack up their tents and displace.
So, what am I missing? I understand the readiness stat, and that it affects unit mobility and responsiveness. But how do you guys manage your armies once the battle actually begins? Or generally are your starting forces supposed to be sacrificed and all die, the trick is buying enough time for the reinforcements?
Any help is appreciated