Research mod
Posted: Thu Dec 04, 2014 8:34 am
Dear all
I have started creating research mod. At first I wanted to add a bit of diversity to the end game techs just for myself.
I really enjoyed mid part of tech tree with several optional components but was not impressed that all ends up in one super component/tech. First I just started adding similar branches to end game techs with all vanilla ones unchanged but the new ones feel a bit OP when made with same multipliers as the mid game tech junctions.
But I rethink this approach and I consider making the 2-3 techs more balanced. So you would basically have 1 starting tech -> 2 - 4 mid techs all with balanced pros and cons (3 levels of research) -> 2 - 4 end techs scaled from mid tech (3 levels of reserach). No dead end research on obsolete techs or changing components just after one research (except prewarp -> regular techs)
Now it is 1 besic -> 1 better -> 2 - 3 optional (making the previous one obsolete) -> 1 super tech.
I also consider adding some new alternatives instead of just end game duplicity of mid tech but I need to know if you are interested in this mode especially in mod cooperation. I cannot do icons, also AI would be probably broken by this + due to race mods I dont want to mess with racial techs which could be made obsolete by new tech tree. Also I'm not that much creative so help with creating names for researches and components would be great.
It wouldn't be definitely standalone mod but more likely just module that needs support from other sides.
If I release anything feel free to do anything with it - adding to your mods/editing - only mention me in credits.
I have started creating research mod. At first I wanted to add a bit of diversity to the end game techs just for myself.
I really enjoyed mid part of tech tree with several optional components but was not impressed that all ends up in one super component/tech. First I just started adding similar branches to end game techs with all vanilla ones unchanged but the new ones feel a bit OP when made with same multipliers as the mid game tech junctions.
But I rethink this approach and I consider making the 2-3 techs more balanced. So you would basically have 1 starting tech -> 2 - 4 mid techs all with balanced pros and cons (3 levels of research) -> 2 - 4 end techs scaled from mid tech (3 levels of reserach). No dead end research on obsolete techs or changing components just after one research (except prewarp -> regular techs)
Now it is 1 besic -> 1 better -> 2 - 3 optional (making the previous one obsolete) -> 1 super tech.
I also consider adding some new alternatives instead of just end game duplicity of mid tech but I need to know if you are interested in this mode especially in mod cooperation. I cannot do icons, also AI would be probably broken by this + due to race mods I dont want to mess with racial techs which could be made obsolete by new tech tree. Also I'm not that much creative so help with creating names for researches and components would be great.
It wouldn't be definitely standalone mod but more likely just module that needs support from other sides.
If I release anything feel free to do anything with it - adding to your mods/editing - only mention me in credits.