Watching webcast reminds me of TOAWIII
Posted: Thu Dec 04, 2014 4:18 pm
Hey guys,
Like many of you I always get excited about new releases of games by Mr. Grigsby. Watching the webcast video on youtube, the first thing I was reminded of was TOAW III, and how no matter the AI underneath and the changes in rules and the addition of air and sea movement, the basic UI structure is the same. Moving icons from grid to grid. I played alot of TOAW III in the past and I have WITP:AE, which I played for awhile but have not revisited for awhile. I also have CMANO, which is a wonderful game, and it is taking most of my game playing time lately. The difference between the UI (player interaction) of CMANO vs WITW stands out to me. Not that I won't ever pickup WITW, its just that I will need some convincing to give up my CMANO play, as that game is so vast and the scenarios so many and the database so educational. I will keep abreast of the forums for WITW and see how I feel about purchasing as time goes on.
Like many of you I always get excited about new releases of games by Mr. Grigsby. Watching the webcast video on youtube, the first thing I was reminded of was TOAW III, and how no matter the AI underneath and the changes in rules and the addition of air and sea movement, the basic UI structure is the same. Moving icons from grid to grid. I played alot of TOAW III in the past and I have WITP:AE, which I played for awhile but have not revisited for awhile. I also have CMANO, which is a wonderful game, and it is taking most of my game playing time lately. The difference between the UI (player interaction) of CMANO vs WITW stands out to me. Not that I won't ever pickup WITW, its just that I will need some convincing to give up my CMANO play, as that game is so vast and the scenarios so many and the database so educational. I will keep abreast of the forums for WITW and see how I feel about purchasing as time goes on.