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How to Maintain Sea Control
Posted: Mon Dec 08, 2014 7:44 pm
by Dereck
On the first turn of the Sicilian Invasion I had control of the water on south and southeast Sicily.
I didn't change the AD for assisting in invasions but on the 2nd turn I've lost control of the seas by my invasion beaches. I've even moved fighters and medium bombers into the captured Sicilian airbases.
HOW do I maintain and increase sea superiority around Sicily?
Thanks
RE: How to Maintain Sea Control
Posted: Mon Dec 08, 2014 8:02 pm
by Baelfiin
Try having air superiority missions and naval patrol directives in the area you want to control, and make sure there are aircraft available to fly in them.
RE: How to Maintain Sea Control
Posted: Tue Dec 09, 2014 1:11 am
by marion61
The axis moved air assets into the area to contest your landings, that is why the interdiction levels changed. The air groups you moved into Sicily will be hampered a turn or so getting the support/ammo/supply they need to fly and make sure you set your new airbase priority to 4 so they get first dibs on what they need. And keep your Air Superiority directive over the beaches, I use Tactical AF for that and Malta Air to cover the troops. Recon for what bases those planes are in and then bomb them.
RE: How to Maintain Sea Control
Posted: Tue Dec 09, 2014 1:29 am
by sfbaytf
ORIGINAL: meklore61
The axis moved air assets into the area to contest your landings, that is why the interdiction levels changed. The air groups you moved into Sicily will be hampered a turn or so getting the support/ammo/supply they need to fly and make sure you set your new airbase priority to 4 so they get first dibs on what they need. And keep your Air Superiority directive over the beaches, I use Tactical AF for that and Malta Air to cover the troops. Recon for what bases those planes are in and then bomb them.
This is a case in point why there needs to be more graphical feedback. For those of us used to the old school SPI/AH rules book way of doing things, reverting back to the rules makes sense, but to a newer generation used to seeing things being represented graphically it doesn't compute.
If all of the above was represented graphically with rules book to fall back on it would begin to make sense to a new generation of potential consumers.
RE: How to Maintain Sea Control
Posted: Tue Dec 09, 2014 1:39 am
by marion61
I'm taking it that your suggesting that with the explanation it would help to have something graphic to use as an example? That's not a problem to do and if it helps the cause, I'm for it. I honestly hadn't thought about it before, cause yes I'm old school SPI/AH

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RE: How to Maintain Sea Control
Posted: Tue Dec 09, 2014 1:56 am
by sfbaytf
ORIGINAL: meklore61
I'm taking it that your suggesting that with the explanation it would help to have something graphic to use as an example? That's not a problem to do and if it helps the cause, I'm for it. I honestly hadn't thought about it before, cause yes I'm old school SPI/AH

.
No I wasn't asking for you to give a graphic with your explanation. What I'm suggesting is if the game itself would convey what you described graphically it would appeal to a new generation raised on a graphical interface and in a graphical world.
Think of it this way. Us old timers raised in a AH/SPI world are used to being presented information in a text or DOS world.
The newer generation are used to being presented information in a graphical or Windows world.
RE: How to Maintain Sea Control
Posted: Tue Dec 09, 2014 2:15 am
by Baelfiin
If you toggle the interdiction levels on you can see exactly where and how much control you (don't) have at sea.