1914
Posted: Fri Dec 12, 2014 6:13 pm
Greetings
Here is 1914- Guns of August. It is a short; thirteen one-week turns on a 10 km/hex map with division-size units. I had hoped to have it out by, well, August, but here it is, and the leaves have already fallen.
It was actually a bit of a challenge to design- namely the sweep of the German right wing. Historically the German First Army progressed an incredible 20 km a day- in one week it went from the French-Belgian border to nearly 140 km into France. In TOAW terms, assuming 2 hexes a turn moving into enemy-controlled territory, that is a movement allowance of 28. But the TOAW German divisions have only a movement of 18! To give them an edge, I gave them a Movement Bias, increased rail repair to facilitate supply, and a Shock benefit. The German right wing has a cavalry corps with three divisions that can clear a path ahead of the advancing infantry. Von Kluck needs all the help he can get.
I have indicated the dates of advance of the German right wing on the map. Historically the German right wing was aided by the retreat of the Entente left wing to guard Paris. In TOAW terms, it is difficult to model a withdrawal. The BEF is especially troublesome- they will move to the French-Belgian border near Mons as they did historically, but they tend to stay there and fight to the end. Thus they throw off the German advance, and are no longer available to man the Marne River defense.
Even though programmed for both sides, and theoretically for PBEM, I think for all practical purposes it is best played Human as Germany vs and Entente PO.
Lastly, this is a Beta version of what I hope is a playable scenario. I would look forward to any comments or suggestions.
https://www.dropbox.com/sh/nyg1c5yxg85t ... nNUba?dl=0
In a few days I will post some Player notes not included in the Briefing.
Here is 1914- Guns of August. It is a short; thirteen one-week turns on a 10 km/hex map with division-size units. I had hoped to have it out by, well, August, but here it is, and the leaves have already fallen.
It was actually a bit of a challenge to design- namely the sweep of the German right wing. Historically the German First Army progressed an incredible 20 km a day- in one week it went from the French-Belgian border to nearly 140 km into France. In TOAW terms, assuming 2 hexes a turn moving into enemy-controlled territory, that is a movement allowance of 28. But the TOAW German divisions have only a movement of 18! To give them an edge, I gave them a Movement Bias, increased rail repair to facilitate supply, and a Shock benefit. The German right wing has a cavalry corps with three divisions that can clear a path ahead of the advancing infantry. Von Kluck needs all the help he can get.
I have indicated the dates of advance of the German right wing on the map. Historically the German right wing was aided by the retreat of the Entente left wing to guard Paris. In TOAW terms, it is difficult to model a withdrawal. The BEF is especially troublesome- they will move to the French-Belgian border near Mons as they did historically, but they tend to stay there and fight to the end. Thus they throw off the German advance, and are no longer available to man the Marne River defense.
Even though programmed for both sides, and theoretically for PBEM, I think for all practical purposes it is best played Human as Germany vs and Entente PO.
Lastly, this is a Beta version of what I hope is a playable scenario. I would look forward to any comments or suggestions.
https://www.dropbox.com/sh/nyg1c5yxg85t ... nNUba?dl=0
In a few days I will post some Player notes not included in the Briefing.