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Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:16 pm
by KenchiSulla
Breakout and Pursuit '44

Writing a small AAR (mostly screenshots) about operation Cobra, my try on defeating the AI. on normal

Goals: Destroy portions of the German Army, liberate Paris and Antwerp to get the supply flowing...

Turn 1:

Air planning


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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:19 pm
by KenchiSulla
Turn 1: Air results

Much better then my previous tries.. The allied air jocks managed to knock out a lot of armor, including heavy tanks, and the narrow area that was targeted is very much interdicted! Losses are heavy and three P47 squadrons are stood down to rest due to heavy losses...

Settings used were max interdiction, with 3/4 on ground attack for 9th and tactical airforce, max ground attack for the mighty eight

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:21 pm
by KenchiSulla
Turn 1: Ground results

The US 1st Army punches through and manages to penetrate 40 miles, setting the armor up to exploit into the rear next turn!

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:29 pm
by KenchiSulla
Losses...

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:30 pm
by KenchiSulla
Counterattack!

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:44 pm
by KenchiSulla
Supply situation of the spearhead... Pretty good

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sat Dec 13, 2014 8:48 pm
by Gorforlin
The logistics system has allot more variables than you think, dig a little deeper :0

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 8:40 am
by zakblood
ORIGINAL: Gorforlin

The logistics system has allot more variables than you think, dig a little deeper :0

when you say dig a little deeper? what do you mean?

isn't there a way to have the AI handle all or most of it for you so you can just move and fight?

as if you have to spend all your time on one of the easier settings, then the learning curve is set too high

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 8:45 am
by KenchiSulla
I don't understand what Gorforlin means. I just stated that the spearhead has sufficient fuel and supplies at the beginning of turn 2... Prio was set to 4 for the entire 1st army and I'm hoping that helps the effort...

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 9:46 am
by zakblood
me neither tbh, that's why i asked, maybe for more insight

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 11:30 am
by Baelfiin
Maybe referring to freight levels at the depots, but I am speculating.

That's something to watch as well because units can draw ammo and fuel as they use it in combat from depots that have freight.

Having hi priority on the units helps, but you have to make sure there is freight in the depots for them to draw from.

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 11:44 am
by Kronolog
It's a very fun scenario, however in my experience reaching Antwerp is very hard, as the AI is good at retreating in an orderly fashion.

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 12:45 pm
by zakblood
if Antwerp was easy they would also have done it[:D][;)][8|]

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Sun Dec 14, 2014 1:10 pm
by marion61
Are you flying supply out to your lead units? Maybe that's what he meant[&:]

RE: Cannonfodder vs AI / Normal - Learning game

Posted: Mon Dec 15, 2014 5:51 pm
by KenchiSulla
Turn 2

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RE: Cannonfodder vs AI / Normal - Learning game

Posted: Mon Dec 15, 2014 5:56 pm
by KenchiSulla
Start turn 3

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