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second intro scenario question
Posted: Sun Dec 14, 2014 11:08 am
by leftydad
So, I learned how to do the first introductory scenario, HUSKY. But what exactly is going on with the second scenario, AIR CAMPAIGN. Is this just sort of a "sand box" for using Air Directives? There doesn't seem to be any kind of explanation of the specific goal of this scenario....
Also, if anyone is new to WITW or WITE, this video helped me understand the game mechanics better than anything else. Watch this video, then watch the tutorial videos.
https://www.youtube.com/watch?v=7d49UIDG1y4
RE: second intro scenario question
Posted: Sun Dec 14, 2014 11:33 am
by Jajusha
Check 25.2.1. on your manual
Basicly, its the main campaigns strat bombing objective, mutiplied by 100, minus your air casualties.
Meaning, that while in the main campaign you usual get 1 or 2 VPs per turn for the strat bombing, in this scenarion you get from 0 to 200-300 VPS per turn.
RE: second intro scenario question
Posted: Sun Dec 14, 2014 11:40 am
by leftydad
Thanks for the info. So, it's like a "Trial and Error" scenario to test out what the varies choices do when using Strat Bombing?
RE: second intro scenario question
Posted: Sun Dec 14, 2014 11:48 am
by Grotius
That's the idea. Now that I'm playing the grand campaign, I see the value of playing the Air scenario. Turn 1 of the 1943 campaign essentially combines Husky with the Air scenario, since those are the two operations underway at the start of the game. It's definitely worth taking the time to try the Air scenario, to experiment with what strategic bombing techniques work and what don't. (E.g., night bombing has fewer casualties but fewer hits, too.)