HQs, Logistics, Leaders
Posted: Mon Dec 15, 2014 3:00 pm
You guys are prolly already thinking about this stuff, but just in case...
How about separating the logistics elements from the HQs into their own units with a Resupply radius? And a penalty to resupply rates as that log element takes casualties.
How about having the leaders being able to go forward and have them influence their subordinate elements? In the US Army, tank and mech Bns have two AFVs for the Bn Cdr and S3 (Ops Officer). It is not uncommon for those guys to go forward to where they feel the critical points are. Also to extend the geographical span of control on the ground.
The same applies to Co Cdr and XO. On the ground I have seen this go both ways. Depends on philosophy and personality of the higher commander. I've seen some commanders chastised for not having every main gun shooting and others for having themselves or XO put in unneeded risk.
What might that do in the game? Maybe a unit is in Command radius if either unit HQ or unit leader is close enough. Other things might be a bump in Readiness or recovery of Morale when a leader is present. And a loss of those if a leader is KIA. Of course, leaders might not all perform the same, too.
How about separating the logistics elements from the HQs into their own units with a Resupply radius? And a penalty to resupply rates as that log element takes casualties.
How about having the leaders being able to go forward and have them influence their subordinate elements? In the US Army, tank and mech Bns have two AFVs for the Bn Cdr and S3 (Ops Officer). It is not uncommon for those guys to go forward to where they feel the critical points are. Also to extend the geographical span of control on the ground.
The same applies to Co Cdr and XO. On the ground I have seen this go both ways. Depends on philosophy and personality of the higher commander. I've seen some commanders chastised for not having every main gun shooting and others for having themselves or XO put in unneeded risk.
What might that do in the game? Maybe a unit is in Command radius if either unit HQ or unit leader is close enough. Other things might be a bump in Readiness or recovery of Morale when a leader is present. And a loss of those if a leader is KIA. Of course, leaders might not all perform the same, too.