Understanding of UV "Mine rules"...
Posted: Thu Dec 19, 2002 2:28 pm
Hi all,
The mine warfare is important part of UV gameplay but there is no guide (at
least I am unaware of it) for comprehensive "Mine rules"...
Therefore I tried to "digest" all info I was able to get via manual, patches
and UV forum into list (see below).
I hope/think that all info I wrote is accurate but one never knows... so... I
ask your help fellow UV players...
Can more experience UV players please look at it and add/remove/change
appropriate stuff?
Can Matrix/2By3 please comment?
Mine rules (v0.1 for UV v2.xx)
------------------------------
#1
Mine depots are located at Truk (for Japanese) and at Brisbane and Noumea (for
Allies).
#2
Minefields are divided into "defensive" and "offensive".
The "defensive" minefields are those you lay in HEXes with friendly base
(airfield and/or port) or friendly "dot".
The "offensive" minefields are those you lay in all other HEXes.
Therefore you can have friendly "defensive"/"offensive" minefields and enemy
"defensive"/"offensive" minefields.
#3
While the friendly "defensive" minefields are well mapped and maintained, the
friendly "offensive" minefields are not and there is a chance to hit them with
your own ships.
Friendly TFs will avoid friendly "offensive" minefields, when determining
shipping routes.
#4
Minefields can be laid in shallow water and in deep water HEXes.
Minefields placed in deep water decay at the rate of 50% per day. These either
sink, float away or the moorings break.
#5
In base HEXes the minefields are predominantly laid in vicinity of harbor and
shoreline.
For all other HEXes the mines are spread out (spaced) through entire HEX area.
#6
All task forces have small chance to stumble into "defensive" minefields in
enemy base HEXes.
A somewhat greater chance to hit the enemy "defensive"/"offensive" minefield
occurs if no enemy base is located in the HEX, but as these mines are more
spread out, the chances of an individual ship hitting a mine are lessened.
The "Transport" and "Fast transport" task forces with enemy base that contains
"defensive" minefield as a destination have a much greater chance to hit the
minefield, since they come closer to the shoreline and or port.
IMPORTANT:
This means that MSW and DMS ships should be part of "Transport" and/or "Fast
Transport" invasion TF because this is the only way you can get them close
enough to shoreline to clear the bulk of enemy "defensive" mines placed there.
Also this means that the "defensive" minefields have small impact on enemy
"Bombardment" TFs and submarine TFs. This is because the "Bombardment" TF
would never come close enough to shoreline (they fire from distance) and the
submarines would wait outside harbor (and therefore also be to far away from
minefield).
#7
MSW and DMS ships in "Mine Warfare" TF can clear:
- Friendly "offensive" minefields
- Enemy "offensive" minefields
- Enemy "defensive" minefields
Additionally Destroyers (DD), Destroyer Escorts (DE), Patrol Gunboats (PG),
Patrol Craft (PC) and Destroyer Transports (APD) have been given very limited,
ad hoc, mine destruction abilities. Each can locate and destroy a few mines by
shooting them, if the crew makes the proper experience rolls and spot other
mines, as well. This awareness of the minefield will allow the task force
entering the minefield to be hit by fewer mines. This ability only applies in
cases where the task force of which they are apart in danger of hitting mines
and if that task force is traveling less than 7 hexes that turn.
Also, due to small minesweeping boats not detailed in the game, task forces at
friendly, larger ports now have less chance of hitting enemy mines than at
friendly, smaller ports.
Leo "Apollo11"
The mine warfare is important part of UV gameplay but there is no guide (at
least I am unaware of it) for comprehensive "Mine rules"...
Therefore I tried to "digest" all info I was able to get via manual, patches
and UV forum into list (see below).
I hope/think that all info I wrote is accurate but one never knows... so... I
ask your help fellow UV players...
Can more experience UV players please look at it and add/remove/change
appropriate stuff?
Can Matrix/2By3 please comment?
Mine rules (v0.1 for UV v2.xx)
------------------------------
#1
Mine depots are located at Truk (for Japanese) and at Brisbane and Noumea (for
Allies).
#2
Minefields are divided into "defensive" and "offensive".
The "defensive" minefields are those you lay in HEXes with friendly base
(airfield and/or port) or friendly "dot".
The "offensive" minefields are those you lay in all other HEXes.
Therefore you can have friendly "defensive"/"offensive" minefields and enemy
"defensive"/"offensive" minefields.
#3
While the friendly "defensive" minefields are well mapped and maintained, the
friendly "offensive" minefields are not and there is a chance to hit them with
your own ships.
Friendly TFs will avoid friendly "offensive" minefields, when determining
shipping routes.
#4
Minefields can be laid in shallow water and in deep water HEXes.
Minefields placed in deep water decay at the rate of 50% per day. These either
sink, float away or the moorings break.
#5
In base HEXes the minefields are predominantly laid in vicinity of harbor and
shoreline.
For all other HEXes the mines are spread out (spaced) through entire HEX area.
#6
All task forces have small chance to stumble into "defensive" minefields in
enemy base HEXes.
A somewhat greater chance to hit the enemy "defensive"/"offensive" minefield
occurs if no enemy base is located in the HEX, but as these mines are more
spread out, the chances of an individual ship hitting a mine are lessened.
The "Transport" and "Fast transport" task forces with enemy base that contains
"defensive" minefield as a destination have a much greater chance to hit the
minefield, since they come closer to the shoreline and or port.
IMPORTANT:
This means that MSW and DMS ships should be part of "Transport" and/or "Fast
Transport" invasion TF because this is the only way you can get them close
enough to shoreline to clear the bulk of enemy "defensive" mines placed there.
Also this means that the "defensive" minefields have small impact on enemy
"Bombardment" TFs and submarine TFs. This is because the "Bombardment" TF
would never come close enough to shoreline (they fire from distance) and the
submarines would wait outside harbor (and therefore also be to far away from
minefield).
#7
MSW and DMS ships in "Mine Warfare" TF can clear:
- Friendly "offensive" minefields
- Enemy "offensive" minefields
- Enemy "defensive" minefields
Additionally Destroyers (DD), Destroyer Escorts (DE), Patrol Gunboats (PG),
Patrol Craft (PC) and Destroyer Transports (APD) have been given very limited,
ad hoc, mine destruction abilities. Each can locate and destroy a few mines by
shooting them, if the crew makes the proper experience rolls and spot other
mines, as well. This awareness of the minefield will allow the task force
entering the minefield to be hit by fewer mines. This ability only applies in
cases where the task force of which they are apart in danger of hitting mines
and if that task force is traveling less than 7 hexes that turn.
Also, due to small minesweeping boats not detailed in the game, task forces at
friendly, larger ports now have less chance of hitting enemy mines than at
friendly, smaller ports.
Leo "Apollo11"