[RELEASE] PzIII_with schurz AND Flamm_Spellir
Posted: Thu Dec 18, 2014 1:24 pm
~PIII M WITH schurzen= model, texture, XML
ALSO...
~PIII M(fl) _Flammpanzer III_= entire.
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Creating the above necessitated other changes...
.PzIII J, J1 and J_late= XML descriptions needed to be corrected.
.PzIII L= XML descriptions and LOD needed corrections.
.PzIII L_late= model, textures and XML descriptions needed corrections and updating.
.Pz III N= model, textures and XML descriptions needed corrections updating.
Other subtle corrections to the mesh and textures of the above. Eg decal enabling (for scenario designers), etc.
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The scenario -- "Shootout..." -- utilizes the late war Pz IIIs and a Flammpanzer III in a fictional engagement. Either side.
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PREREQUISITE: The separate zip "DecalUPDATE_SPELLIR" is necessary to play the scenario "Shootout..." as intended.
"DecalUPDATE_SPELLIR" is located at [Matrixforums/PanzerCommand/Mods] --"[REL] DecalUPDATE_SPELLIR"
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Drop this zip's "ArmouredUnits" and "Scenarios" folders into
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C:\Matrix Games\Panzer Command Ostfront
\Data
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Click "[yes]" to overwrite.
(Back up first.)
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Feedback appreciated.