Public Beta Hot Patch: Version 01.03.01.05
Posted: Wed Dec 24, 2014 1:13 am
The attached Zip file, when unzipped, provides a new MWIF.exe. This is a Public Beta, not an official release. The purpose behind making this version available is to fix several problems with the Public Beta version 1.3.1.0 - discovered by beta testers and others over the past week or so.
I expect to release at least one more Public Beta before New Year's, with more corrections for NetPlay bugs reported by the beta testers over the past few weeks.
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Release Notes for Version 1.3.1.5
Reinforcements
1. Fixed a problem with the game halting during the Place Units subphase of the Reinforcement phase when some of the units had no place to arrive and had to arrive the next turn. This problem only occurred if these were the last units to place on the map for the current major power.
Initiative
2. Fixed two problems in Solitaire mode: (1) where closing the Initiative form for the first turn did not end the phase and (2) with the program halting during the Initiative phase when a player declined to reroll.
3. For NetPlay, fixed a problem where an endless series of the game record logs was sent by the non-deciding player’s computer while waiting for the other player to decide who goes first for the turn.
Naval
4. Fixed a bug in naval combat where the program was often halting when changing the naval combat subphase.
Air
5. Fixed a problem with multiple Port Attacks where if Surprise points were applied to Avoid Combat, or if they were applied to reduce the air-to-sea factors to zero (using anti-aircraft fire), then any remaining port attacks were completely skipped.
6. Fixed a problem in Solitaire mode with air-to-air combat in a naval air combat never starting.
End of Turn Phases
7. Fixed a problem with Search & Seizure halting the game when there is more than one major power capable of executing a search and seizure. Also added a message stating that the code implementing the effects of search and seizure has not yet been written.
8. For Solitaire and Head-to-head games, fixed a problem with the program halting at the beginning of the Liberation and Surrender phases when there was nothing to do in those phases.
I expect to release at least one more Public Beta before New Year's, with more corrections for NetPlay bugs reported by the beta testers over the past few weeks.
=====
Release Notes for Version 1.3.1.5
Reinforcements
1. Fixed a problem with the game halting during the Place Units subphase of the Reinforcement phase when some of the units had no place to arrive and had to arrive the next turn. This problem only occurred if these were the last units to place on the map for the current major power.
Initiative
2. Fixed two problems in Solitaire mode: (1) where closing the Initiative form for the first turn did not end the phase and (2) with the program halting during the Initiative phase when a player declined to reroll.
3. For NetPlay, fixed a problem where an endless series of the game record logs was sent by the non-deciding player’s computer while waiting for the other player to decide who goes first for the turn.
Naval
4. Fixed a bug in naval combat where the program was often halting when changing the naval combat subphase.
Air
5. Fixed a problem with multiple Port Attacks where if Surprise points were applied to Avoid Combat, or if they were applied to reduce the air-to-sea factors to zero (using anti-aircraft fire), then any remaining port attacks were completely skipped.
6. Fixed a problem in Solitaire mode with air-to-air combat in a naval air combat never starting.
End of Turn Phases
7. Fixed a problem with Search & Seizure halting the game when there is more than one major power capable of executing a search and seizure. Also added a message stating that the code implementing the effects of search and seizure has not yet been written.
8. For Solitaire and Head-to-head games, fixed a problem with the program halting at the beginning of the Liberation and Surrender phases when there was nothing to do in those phases.