Airbase support levels, and feature request
Posted: Sat Dec 27, 2014 11:19 am
Is there a rhyme or reason as to why airbase support levels end up at 0 every now and again?
Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.
One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.
Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).
Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.
One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.
Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).