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AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 4:54 pm
by wokelly
So I have taken Sicily and preparing to invade Italy. The Germans keep stacking their planes up across the straight of Messina at hex 156,285. I keep sending my strategic Air Force to smash them, they keep putting in new planes. In short order I'm pretty capable of badly depleting the German air force. I've reloaded this part 3 times as I am new and learn more mechanics to play the game better. Anyways, this is the AI's behavior 2 out of the three times, but one of the three times they pull their planes back farther. Still, seems to me the AI should be more wary of stacking airfields that have been bombed previously.
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:04 pm
by marion61
Turn it on challenging, the AI gets better the harder you set it.
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:08 pm
by Banquet
ORIGINAL: meklore61
Turn it on challenging, the AI gets better the harder you set it.
Are you sure? I thought it just got better stats on it's units, while ours got worse
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:14 pm
by marion61
I've been playing since May, I'm pretty sure [;)].
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:30 pm
by Radagy
It would be nice to have a smarter AI without improving the stats altogether.
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:36 pm
by wokelly
Does harder difficulties have better AI? I'm just so used to unrealistic buffs being the determiner for "harder" difficulties.
RE: AI post-sicily is not being smart with their plane deploymen.
Posted: Sun Dec 28, 2014 5:37 pm
by carlkay58
When you change the game difficulty settings the AI (if harder than Normal) will gain a percentage advantage while the Human will lose a percentage of various categories. This makes the AI harder because it looks at its stats / supply situation / combat values / etc. (all of which have probably been changed) and compares it to what it knows of its human opponent. Decisions are then based on these ratios. The AI will get more aggressive and take more risks if the ratios are more in its favor. The general rule of thumb for AI balance is to have the difficulty set to Challenging (110 AI vs 90 Human) for a 'balanced' game.