Newbie--happy. Road to Minsk
Posted: Sun Dec 28, 2014 8:44 pm
I would like to mention that this game has one of the best series of intro scenarios that I have seen--for this type of game.
"Valkie" is the training wheels--work on it until one does well on normal.
Then "Road to Minsk", which shows how breathtaking the movement of units can be. I have "F12" anxiety syndrome--hard to actually push that button. But, after hours of looking at the training manuals on this board, and hours making the first turn, I was able to push that button.
Much easier training curve than WITP.
I realize "Road to Lenningrad" may be the next stepping stone. But I have all the WITE expansions, and is there another, shorter, scenario in the expansions that would be even better?
I want to move to the GC slowly. For one reason, the improvements are still coming.
And for those that think the game is "too easy" against the AI: I am reminded when I first learned chess, or when I was teaching people that game. Newbies had trouble winning even if they had an overwhelming advantage--they could not figure out how to checkmate the other side. Similarly, even if the AI was not good--and I think it actually may be reasonably good--just getting the mechanics right to win a "Road to Minsk" is not easy, and will take, for us newbies, hours and hours.
I think it is safe to say that any computer game, after learning its quirks, is boring after awhile. But don't forget that initial excitement! Don't you envy us new ones?
"Valkie" is the training wheels--work on it until one does well on normal.
Then "Road to Minsk", which shows how breathtaking the movement of units can be. I have "F12" anxiety syndrome--hard to actually push that button. But, after hours of looking at the training manuals on this board, and hours making the first turn, I was able to push that button.
Much easier training curve than WITP.
I realize "Road to Lenningrad" may be the next stepping stone. But I have all the WITE expansions, and is there another, shorter, scenario in the expansions that would be even better?
I want to move to the GC slowly. For one reason, the improvements are still coming.
And for those that think the game is "too easy" against the AI: I am reminded when I first learned chess, or when I was teaching people that game. Newbies had trouble winning even if they had an overwhelming advantage--they could not figure out how to checkmate the other side. Similarly, even if the AI was not good--and I think it actually may be reasonably good--just getting the mechanics right to win a "Road to Minsk" is not easy, and will take, for us newbies, hours and hours.
I think it is safe to say that any computer game, after learning its quirks, is boring after awhile. But don't forget that initial excitement! Don't you envy us new ones?