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Location of hex compare to whats on the map.

Posted: Wed Dec 31, 2014 12:53 am
by JohnOsb
Has this been reported, I'm assuming that it has, but just in case. As you can see on the screenshot that the actual hex and the hex on the map are way off. Its not a game stopper but could cause some problems when trying to move units to one location when it moves to another location that you didn't want to happen.

Image

RE: Location of hex compare to whats on the map.

Posted: Wed Dec 31, 2014 2:05 am
by cbelva
John, Mine is not like that. I checked it in the editor and in the game and my hexes all line up (at different zooms including your 130%). What resolution are you using? My first thought is that you have a strange graphical resolution that could be throwing the hexes off.

RE: Location of hex compare to whats on the map.

Posted: Wed Dec 31, 2014 11:44 am
by CapnDarwin
John, were you in and out of the ScenEdit before starting this game? If you load this scenario from a clean start do you get the problem? Has this happened on any other scenarios?

RE: Location of hex compare to whats on the map.

Posted: Wed Dec 31, 2014 1:06 pm
by JohnOsb
I just test again and it was doing the same thing again. So I'm thinking and decided to remove the map from the custom folder and now it lines up perfect.
I took a copy of the originally map and place it in the custom folder again and using paint.net program adjust the sharpness to 20% and retested again and it work fine.

Also yes, I was going back and forth from the scenario editor but not as much.

I'm using Win8.1 as my OS.

RE: Location of hex compare to whats on the map.

Posted: Wed Dec 31, 2014 3:11 pm
by CapnDarwin
Kind of weird, but I'm glad to see it is working for you now. Maybe the scale or edge offset got tweaked the first time around.