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Railnet issue
Posted: Wed Dec 31, 2014 7:47 pm
by pompack
Can anyone tell me why the marked hexes are NOT part of the railnet?
1. There are no adjacent enemy units
2. Marseille is only 12% damage and is landing supplies
3. The rail lines have been repaired for two turns
didn't embed, try again, too big and out of time, Try again next year [&:]
RE: Railnet issue
Posted: Wed Dec 31, 2014 9:52 pm
by Baelfiin
Have a Happy New Year 8)
RE: Railnet issue
Posted: Thu Jan 01, 2015 1:03 am
by pompack
try again
To repeat
Can anyone tell me why the marked hexes are NOT part of the railnet?
1. There are no adjacent enemy units
2. Marseille is only 12% damage and is landing supplies
3. The rail lines have been repaired for two turns
Since the port is connected by sea (blue line on the spiderweb display) to a National Supply Source, that ought to be sufficient for repaired rail lines to be part of the network; note that some hexes are OK but not others???

RE: Railnet issue
Posted: Thu Jan 01, 2015 2:58 am
by michaelm75au
Bit hard to tell. First thought would be the railyard in port is damaged.
May be easier to see a save if possible.
RE: Railnet issue
Posted: Thu Jan 01, 2015 12:11 pm
by pompack
Well, the marked hexes flipped to the railnet as soon as both the port damage and the railyard damage dropped below 10% so it is not clear which was controlling
The fact that the rail hexes adjacent to the port were in the net does suggest the railyard
Here is the before save (file marked .zip but really .sav as usual)
RE: Railnet issue
Posted: Thu Jan 01, 2015 12:12 pm
by pompack
And here is the after save in case it would be helpful
RE: Railnet issue
Posted: Fri Jan 02, 2015 7:41 am
by michaelm75au
Yes, i would say it was the railyard damage that was holding it up
RE: Railnet issue
Posted: Fri Jan 02, 2015 10:58 am
by pompack
thank you
for some reason I thought the net would be operable but with no rail points and would gradually increase capacity as rail centers were repaired on the net
RE: Railnet issue
Posted: Fri Jan 02, 2015 11:23 am
by michaelm75au
The dotted line in the rail hex meant it was repaired but could not trace a path back to a valid permanent supply source. The railyard in the 'supply source' wasn't repaired enough to act as valid source (for the rail network).
It does look like it projects the supply path into the surrounding hexes of Marseille as they are showing connected. Haven't really noticed that before.
RE: Railnet issue
Posted: Fri Jan 02, 2015 2:42 pm
by Baelfiin
Michael thanks for explaining that one, I was wondering about it.
RE: Railnet issue
Posted: Sat Jan 03, 2015 12:59 am
by Joel Billings
I'm not able to download the saves. It says they are corrupted when I try to download them.
RE: Railnet issue
Posted: Sat Jan 03, 2015 5:27 am
by michaelm75au
Download and change file extension 'zip' to 'sav'
RE: Railnet issue
Posted: Sat Jan 03, 2015 11:10 pm
by Joel Billings
Thanks, managed to download it and send it to Gary. My guess is that there was insufficient rail capacity on the network, so some odd legacy rule kicked in and only allowed rail to be connected within 1 hex of the port. At least by the next turn everything is connected.