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Reactivation costs

Posted: Thu Jan 01, 2015 11:38 am
by swkuh
GC '42, Axis, has plenty of "frozen" pieces that require "reactivation." Find that info panel always says cost will be 2 points, but this varies from 2,4, or much more for mot, mech, Pz etc.

What's up?

RE: Reactivation costs

Posted: Fri Jan 02, 2015 3:46 pm
by von altair
Working as intended. Reactivation means motorizing static troops. Obviously mechanised division
needs more points than a foot infantry.

Move forward.

RE: Reactivation costs

Posted: Sat Jan 03, 2015 9:55 am
by swkuh
Question is not about the cost difference, but about why reported as "2."

Small glitch, but developers should note. Leaves open question about "what else is lurking in the code?"

RE: Reactivation costs

Posted: Sat Jan 03, 2015 10:16 am
by morvael
Which info panel? Post a screen so I could repair it.

RE: Reactivation costs

Posted: Wed Jan 07, 2015 5:05 pm
by morvael
Fixed (in a way) for 1.08.02.