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Won't leave contact

Posted: Wed Jan 07, 2015 2:41 pm
by tinjaw
I have a surface ship which won't leave an underwater spotting alone.

In particular, FM 53 won't leave GOBLIN #42. I tell FM 53 to Drop all targets, and it does, but then re engages. I don't know for sure (as I haven't cracked open the editor), but my guess is that it is a mine and I want to leave it alone and go start my sub hunt to the NNE. I have plotted a course and cleared all targets and expected that to work.

Is there something I am missing? Is there some way to tell FM 53 to ignore GOBLIN #42?

RE: Won't leave contact

Posted: Wed Jan 07, 2015 2:48 pm
by thewood1
You have "ignore platted course when attacking" checked off under "Unit Orders". As soon as you uncheck it, it moves away.

RE: Won't leave contact

Posted: Wed Jan 07, 2015 4:14 pm
by batek688
He said he dropped targets. I'm guessing the ROE is set to engage targets of opportunity and so it keeps retargeting.

RE: Won't leave contact

Posted: Wed Jan 07, 2015 4:23 pm
by thewood1
He dropped contacts...look at the menu for Unit Orders and Attack options.

RE: Won't leave contact

Posted: Wed Jan 07, 2015 4:24 pm
by thewood1
Basically what I think is happening is its immediately reacquiring and trying to attack.

RE: Won't leave contact

Posted: Wed Jan 07, 2015 5:29 pm
by tinjaw
If I tell it to NOT ignore path during attack, it will follow the path. But when it reaches the end of the path is retargets and engages.

And if I drop the target, it is reacquired.

I basically want to ignore the target without changing ROE so that it ignores all targets.

[update]

What I ended up doing, is waiting to drop the target until it was out of sensor range of the ship. However, I consider this only a temporary fix as if the target it detected again, possibly by a completely different platform, the ship will again attempt to engage the target.

RE: Won't leave contact

Posted: Wed Jan 07, 2015 9:08 pm
by mikmykWS
Why not just mark it as neutral?

Mike

RE: Won't leave contact

Posted: Thu Jan 08, 2015 1:38 am
by tinjaw
ORIGINAL: mikmyk

Why not just mark it as neutral?

Mike

I hadn't thought of that. That's a good idea. I'll reload my game and try that tomorrow when I get a chance to play again.