What a new world
Posted: Wed Jan 14, 2015 7:56 am
Well fellows I just started playing the game I bought 2 years ago at top dollar. I tried playing it several times but I got swallowed by complexity. Time and again I tierd. Then I read The last stand of the tin can book. And I promised myself I would try again. Now I am finishing Neptune's Inferno. I am on turn 44 of the Guadacanal campaign. Learning on each turns. Logistics, operations, combat planning. Discovering my own assertiveness, batiling supply issues. Changing pilot commanders. Loading supplies on tf wrong tf formations to find I can't dock at lungas so I go back to move my troops to the correct port resize my ship time... Because vessels need to dock at port 1 sizes. I know I should take what I learned an start the Guadilcanal campaign over again but I am too far in, my logistics have to get better, taking knots now. It just gets larger and larger and better and bett each day I play.
I feel like Like Ghromely ( chopped spelling) transforming into Hallsey. 7 days straight playing. I can't stop.
What a amazing game. This is the one I have looked for for through many years of Harpoon, Silent Hunter 4,5,, ToAW, even command: air land ans sea did not come close to my hart. But this, what rises from the ashes ages ago lites my passions for true navy gameplay.
Thank you matrix for keeping it going this dying art.
I feel like Like Ghromely ( chopped spelling) transforming into Hallsey. 7 days straight playing. I can't stop.
What a amazing game. This is the one I have looked for for through many years of Harpoon, Silent Hunter 4,5,, ToAW, even command: air land ans sea did not come close to my hart. But this, what rises from the ashes ages ago lites my passions for true navy gameplay.
Thank you matrix for keeping it going this dying art.