Dev Diary #6 - 2D View: NATO and unit icons, chits explained
Posted: Fri Jan 16, 2015 2:12 pm
So while Berto has maintained the dialogue on the direction we’re taking with his Coder Diaries, I’ve tried to open up the possibilities for modifying – modding – the various aspects of the game with the Developer Diaries.
This time, let us have an in-depth look at the new 2D views and the new unit counters that go with them.
I reckon this posting will go on for a while. First, the in-depth look at the NATO icons file. Then, let us look at the 2D unit graphics. Finally, let us fool around with chits themselves, perhaps trying out a few alternatives.
As explained in Berto's Coder Diary, in "Middle East", the game views and the respective file sets are:
The two new 2D modes are in bold.
So as you can tell from the two example files, depending on the view and zoom level chosen, the game engine picks the related bitmap files with the right scale and uses them for drawing the map and units and terrain elements there.
In “Middle East”, there’s not that much new on 3D side of things so I will concentrate solely on the 2D files and how they play together.
As with the JTCS games, East Front, West Front, Rising Sun, the 2D view can be used with two alternatives: either with NATO symbols, or with 2D Unit Graphics. You can toggle between the two with Ctrl-i combo.
Let us look at the files related to NATO icons first.
This time, let us have an in-depth look at the new 2D views and the new unit counters that go with them.
I reckon this posting will go on for a while. First, the in-depth look at the NATO icons file. Then, let us look at the 2D unit graphics. Finally, let us fool around with chits themselves, perhaps trying out a few alternatives.
Disclaimer: All pictures used here are work-in-progress, subject to change, and often; still contain some tiny little irks we are yet to touch upon [:)]
As explained in Berto's Coder Diary, in "Middle East", the game views and the respective file sets are:
- 3D Normal View: *3d* files, such as Icons3d.bmp, Bases3d22.bmp, …
- 3D Zoom-Out View; *4d¨* files, such as Icons4d.bmp, Bases4d22.bmp , …
- 3D Extreme Zoom-Out View; *5d* files, such as Icons5d.bmp, Bases5d.bmp, …
- 2D Zoom-In View; *7d* files, such as Icons7d.bmp, Icons7d22.bmp, …
- 2D Normal View; *6d* files, such as Icons6d.bmp, Icons6d22.bmp, …
- 2D Zoom-out View; *2d* files, such as Icons2d.bmp, Icons2d22.bmp, …
- 2D Extreme Zoom-out View; *1d* files, such as Icons1d.bmp, Icons1d22.bmp, …
The two new 2D modes are in bold.
So as you can tell from the two example files, depending on the view and zoom level chosen, the game engine picks the related bitmap files with the right scale and uses them for drawing the map and units and terrain elements there.
In “Middle East”, there’s not that much new on 3D side of things so I will concentrate solely on the 2D files and how they play together.
As with the JTCS games, East Front, West Front, Rising Sun, the 2D view can be used with two alternatives: either with NATO symbols, or with 2D Unit Graphics. You can toggle between the two with Ctrl-i combo.
Let us look at the files related to NATO icons first.

















