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Air unit cards

Posted: Sat Jan 17, 2015 7:50 am
by glvaca
Hi,

I would like to add HQ's for the airforces.
The Russians grouped their air regiments under Divisions and Air Armies.
The Germans had Divisions, Air Corps and Air fleet HQ's.

Some questions, if air units are based within the range of thier assigned HQ, will they benifit from the HQ combat mod when engaging in air combat?
Secondly, how can I create Leader cards that have an effect on air units? For example a training card, or morale card, etc...

If there's one thing that I think should be considered for further dev work it is the air war. I understand that the game tries to abstract certain things and there will always be discussion on what is to much abstracted and what not. In any case, it would be benificial to the game (and campaign designers) to have more options to modify the air war without impacting the ground war.

For example, in settings you can change the amount of morale loss when retreating or panicking, but it seems this affects ALL combats. While, in this case it would be very interesting to be able to change this only for air units.

Is it possible to split this in the editor yourself or is this hard coded?

Any help always appreciated!
Thx,
Glenn

RE: Air unit cards

Posted: Sun Jan 18, 2015 6:19 am
by Vic
Not 100% sure if the AI would play game. It will probably re-assign all air units to high command.

But for human players it should work with making the HQs.

However the game is hardcoded for staff and officers not to give bonus to air units, so the only option open to you to make this whole organisational effort count is to introduce officers with action cards for air only.
For example: Bomber attack, Recover readiness, Intercept Tactics, etc.. and you can influence like the other officer cards the experience, readiness, morale, attack bonus and defense bonus of the air units.

As for changing the change of morale loss in combat based on SFType. No. A lot of combat rulevars are general and not SFType specific.

best wishes,
Vic


RE: Air unit cards

Posted: Sun Jan 18, 2015 7:49 am
by glvaca
Hi Vic,

Thanks for your reply!
Good to hear there can be action cards for air only, now I only need to find out how!

Back to the manual!

Cheers,
Glenn

RE: Air unit cards

Posted: Sun Jan 18, 2015 8:44 am
by glvaca
Humm, this seems a bit over my head right now [:)]

I would really papreciate a bit of help to understand the principle.
As an example, a screenie of the bombardment card for arty.
What would I need to change to apply this to air units?

Thanks
Glenn



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