Let's Discuss DW:U
Posted: Tue Jan 20, 2015 7:13 pm
Got about 80 hours of DW:U under my belt. Enjoying it but also getting frustrated. Taking into consideration the age of the game, I am assuming it's working as designed (or...is not going to be patched). That said, I also heard rumor they may be working on a DW2. Finally, the game has a massive interface and it could be that I am doing things completely wrong.
So...here are my topics. I can break them into separate threads if it improves the discussion.
* Empire Settings seem to be "guidelines" more than they are settings. For example:
- I turn off the "harass enemies with attacks of opportunity" option but my fleets continue to harass my neighbors. No War. Just "furious" neighbors. I spend a lot of time getting my fleets out of neighboring territory. This portion of the AI has ruined my "respectable" reputation multiple times.
- I set the minimum number of troop units per colony to 5 and many colonies have way less troops (most have 1, 2 or 3)
- "War & Attacks" is set to suggest attack targets but my fleets are running around attacking tons of things I have not approved or set myself.
* I saw an older post about Fleet Posture. I thought, "wonderful". I tried it and the DW AI overrode my posture settings in about 15 seconds. My impression, which may be wrong, is the AI/automation is supposed to obey the settings. My experience is that it does whatever it wants. If it's working as designed, settings along the bottom of the selection panel should be disabled if (A)utomate Ship is selected. When empires get large, I do not want to manage 50-80 fleets but it seems it's that or let the AI run the show. Right now I play in a hybrid of the 2 and it's not working very well.
* Fleet AI is crazy. They fly 1/3 the distance of the galaxy to refuel. They choose to attack targets far away while passing enemy fleets that are attacking local targets. I'd prefer they work in smaller zones (because fuel, repairs and targets are all nearby). Again, looks like I need to go completely manual in times of war.
* Choosing to "Refuel and Repair Fleet" from the Selection Panel often causes ships to get dropped from the fleet as the first step in executing the command. I've seen 15 ship fleets become 3 ship fleets because of this.
* It seems much easier to play combative/aggressive than peaceful/friendly (because of items I've listed above). There does not seem to be much penalty for having an evil reputation. Evil empires can still group up and terrorize the galaxy. The most successful (or previously successful) empires in my galaxy were all, to some degree, evil.
Suggestions:
* Have each window remember it's last "state". It's very clunky to spend time scrolling through windows you just scrolled through.
* If something is in the selection pane and you open a window that is relevant to the selected item, automatically select it in the window. e.g. if you have a troop ship selected and you open the ships window, automatically select that troop ship in the ships window
* For each ship type, create an "always join a fleet" option. I see no reason troop ships should be flying around alone.
* For many of the pop up suggestions, create a "don't suggest this action against this empire again". For instance, I am not ever cancelling trade of Korabbian Spice and Zentabia Fluid with the Ikkuro Dominion. They are my only hope at surviving this game.
* Allow the UI to be modded. It's how you are supposed to code anyhow (visual layer separate from the "business" layer).
Finally, I've been streaming much of my latest game. If you want to see anything I can try and locate a highlight for you. If you want to join me on stream and fix what I'm doing wrong that would also help. Or just type below...
So...here are my topics. I can break them into separate threads if it improves the discussion.
* Empire Settings seem to be "guidelines" more than they are settings. For example:
- I turn off the "harass enemies with attacks of opportunity" option but my fleets continue to harass my neighbors. No War. Just "furious" neighbors. I spend a lot of time getting my fleets out of neighboring territory. This portion of the AI has ruined my "respectable" reputation multiple times.
- I set the minimum number of troop units per colony to 5 and many colonies have way less troops (most have 1, 2 or 3)
- "War & Attacks" is set to suggest attack targets but my fleets are running around attacking tons of things I have not approved or set myself.
* I saw an older post about Fleet Posture. I thought, "wonderful". I tried it and the DW AI overrode my posture settings in about 15 seconds. My impression, which may be wrong, is the AI/automation is supposed to obey the settings. My experience is that it does whatever it wants. If it's working as designed, settings along the bottom of the selection panel should be disabled if (A)utomate Ship is selected. When empires get large, I do not want to manage 50-80 fleets but it seems it's that or let the AI run the show. Right now I play in a hybrid of the 2 and it's not working very well.
* Fleet AI is crazy. They fly 1/3 the distance of the galaxy to refuel. They choose to attack targets far away while passing enemy fleets that are attacking local targets. I'd prefer they work in smaller zones (because fuel, repairs and targets are all nearby). Again, looks like I need to go completely manual in times of war.
* Choosing to "Refuel and Repair Fleet" from the Selection Panel often causes ships to get dropped from the fleet as the first step in executing the command. I've seen 15 ship fleets become 3 ship fleets because of this.
* It seems much easier to play combative/aggressive than peaceful/friendly (because of items I've listed above). There does not seem to be much penalty for having an evil reputation. Evil empires can still group up and terrorize the galaxy. The most successful (or previously successful) empires in my galaxy were all, to some degree, evil.
Suggestions:
* Have each window remember it's last "state". It's very clunky to spend time scrolling through windows you just scrolled through.
* If something is in the selection pane and you open a window that is relevant to the selected item, automatically select it in the window. e.g. if you have a troop ship selected and you open the ships window, automatically select that troop ship in the ships window
* For each ship type, create an "always join a fleet" option. I see no reason troop ships should be flying around alone.
* For many of the pop up suggestions, create a "don't suggest this action against this empire again". For instance, I am not ever cancelling trade of Korabbian Spice and Zentabia Fluid with the Ikkuro Dominion. They are my only hope at surviving this game.
* Allow the UI to be modded. It's how you are supposed to code anyhow (visual layer separate from the "business" layer).
Finally, I've been streaming much of my latest game. If you want to see anything I can try and locate a highlight for you. If you want to join me on stream and fix what I'm doing wrong that would also help. Or just type below...