Turn 1: 3 – 9 July 1943
Air Planning: Northern Europe
I find it very useful to spend a lot of time before making a move setting up the allied airforces in the UK as you will need them later on, but its ok to be less effective in the first few turns. They start, to use a good Scots word, in a
guddle. Its worth having a look at Carlkay vs Pelton for one revision, but I've tried something different from my experience so far.
So what I do is:
Fighter Command:
strip out most of the NF formations, these go to Bomber Command, but keep 3-4 just in case;
Strip out the FB formations, I put these into the Tactical Air (this just helps me envisage what I am doing when setting air directives)
a lot of tedious rebasing, move all the short range fighters down to SE England (you'll find them all over the map)
Tactical Command
as above boost with more FB formations
review the FB squadrons, you'll find some trained as bombers not in the best aircraft for that role:
I also convert about 8 FB squadrons from fighter to bomber roles (easy to absorb the 8 turn loss of the unit at this stage). You'll find some that start the scenario in a bomber role but still trained as fighters, I also like to convert to Typhoons/Mosquitos as quickly as I can.
My longer term goal here is to have 3 rough groups of planes. Short ranged and optimised for interdiction, long range and optimised for interdiction and optimised to hit supply nets. At the moment my feeling is the first two roles are better done using rocket armed aircraft (drawing on WiTE experience).
Bomber Command
Move most of the newly assigned NF formations to the South East or East Anglia (I find this gives good cover apart from for Berlin)
I keep the Stirlings in Bomber Command (unlike Carlkay) but I'll use them to bomb ports and rail junctions in France (night at first but day once I have a degree of air control)
In terms of targets, I'm going for manpower primarily and some attention to HI. I think that hitting HI is useful as it is the basis for all industrial production.
Coastal Command
Move the shorter range planes down to the South Coast, note that some units in the UK actually belong with the Med theatre so you may as well transfer those.
US 8th
Main thing here is to move their escorts into East Anglia, next turn I'll convert to longer range planes
US 9th
At this stage I'll allocate a few short range fighters, purely for air superiority
Orders
I ended up setting up a pattern of attacks in Normandy/Picardy as:
Given the number of aircraft transfers, T1 won't be very impressive, but this starts to set the pattern.
RAF Bomber Command is split into 3 bombing groups, Cologne gets a direct attack due to its high manpower value. Targets are Manpower with some attention to HI. As you can see, I'm setting up air superiority over the Netherlands and using part of the Tactical AirForce to hit airfields.
Finally US 8th Airforce is going U-Boats but also Fuel and HI. For the first set of raids I'm avoiding the high flak at Hamburg (there are enough other targets) and accept that these will lack escorts (which won't really be available to T3).
Air Planning: Southern Europe
Since bombs on the ground matters more in the first turn here, I do much less organising. The only real changes are that a sizeable block of short range planes for Coastal Command start in Algeria. I designate one base in Tunisia and move them up so they can contribute from T2.
The directives are fairly obvious. Tac air and superiority goes to Sicily, set up naval patrols around the 2 main invasion sites. Another group of naval air is in action off Sardinia and the Strategic Bombers start their campaign of destroying ports and rail yards.
This shows the Sicily part of the operation in more detail:
Air Execution: Northern Europe
So what happened? On first sight, pretty disastrous, 850 planes lost and 1170 damaged.
WiTW provides you with a wealth of data that allows you to evaluate the air war. Even if you play relatively hands off, you really need to make use of this.
For a start you can spot if a given mission did not take place. Here the US 9th airforce didn't as it believed it had too few aircraft, something I can adjust in T2. Equally its clear (and was predictable) that the US 8th airforce over Bremerhaven had a very time of it.
You can open out the details of each mission to see what happened. This shows the impact of the Stirlings in France, which was ok, so for the moment I'll carry on bombing by night.
Bomber Command did a better job at Cologne.
If we look at 8 Airforce in more detail, for all those losses, they did do a lot of damage
Now we can go to the battle site, either via the map or the command report, and look at more detail.
Here's the worst raid (for US losses), so the lack of escorts was fatal. Till they are ready, what I may try to do is raise the altitude (at a loss of efficiency) and see if that improves things.
Working between the commander's report and on-map battlesites will tell you a lot. Where did they suffer their heaviest losses? Where are their fighters intercepting your bombers?
Air Execution: Southern Europe
None of those really stands out. Looking at the details, and on-map, I'm happy enough with the strategic airwar. Critically I have taken control of the air over the invasion sites;
Men Messing about in Boats: Southern Europe
I'm going to adapt something I tried before and make a relatively weak invasion of Sicily. I'm going to weaken it by re-assigning XXX Corps to just above the toe of Italy. If this works I may trap a number of German units in the south and I've found this to be less well defended than around Salerno. It will be supported by two waves of airborne, one for the invasion turn and one the turn after to cut the rail on across the Crati. This also avoids the risk of losing British paras in Sicily, something that seems to happen about 50% of the time.
The other invasion is planned for western Sardinia, again land and paras will be used.
At a command level, what I will do is to use the US 7 Army to control the invasions of Sardinia and Corsica and a later invasion near Rome. The British 8 Army and US 5 Army are landing in Sicily but I'll also use 5 Army to control any invasions in S Italy. This helps in allocating Support Units and also keeping command lines as simple as possible. Unlike in WiTE, there is no real excuse in WiTW for accepting combat command malus due to confusion at the Corps/Army level.
I'm moving 4 Infantry Divisions from the UK to the Med. They will help provide follow up forces for the secondary invasions as well as the core of the later planned landings.
And here we go
Future updates won't be so long, but it seems worthwhile to explore what I am trying do as much as present the actual outcomes.
And since I do like pictures, heres one to be going on with. Since I suspect I won't win, here is the likely end of game position: