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AI and enemy exit zones

Posted: Fri Jan 23, 2015 11:46 am
by Tazak
This isn't right, the AI is moving forces to sit on the enemy exit zones.

The nearest VP are over 3km away and no enemy forces within 5km of the exit, none of the enemy units had movement waypoints set to the exit zones.

I was using blue "all units visible", while red was normal 'FOW' settings so I could see how the AI was reacting to my actions but this seems to indicate that the AI is placing some form of value on enemy exit zones which I was of the understanding it shouldn't be able to 'see' this type of map marker

Image

RE: AI and enemy exit zones

Posted: Fri Jan 23, 2015 1:43 pm
by CapnDarwin
That's not sounding like it is working right (again), but may help track the problem. I will pass this on to Rob and see if we can get this fixed in the 2.09 update.

RE: AI and enemy exit zones

Posted: Fri Jan 23, 2015 2:52 pm
by Tazak
I have scenario and several saves if they'll help

RE: AI and enemy exit zones

Posted: Fri Jan 23, 2015 2:58 pm
by CapnDarwin
They might. [:)]

RE: AI and enemy exit zones

Posted: Fri Jan 23, 2015 4:58 pm
by Tazak
posting scenario file and last 6 saves before screenshot
first batch of files

RE: AI and enemy exit zones

Posted: Fri Jan 23, 2015 4:59 pm
by Tazak
2nd batch of files

RE: AI and enemy exit zones

Posted: Sat Jan 24, 2015 11:30 am
by CapnDarwin
Thanks. Charles told me he is pretty sure they have been busted for a long time and a few attempts to fix them have not worked well with the AI. I'll get more info from Rob this weekend. I might suggest taking them out for now until we see what is up.

RE: AI and enemy exit zones

Posted: Sat Jan 24, 2015 1:10 pm
by Tazak
Yep, looking to release the scenario in 2 parts - king of the hill type scenario as per Jeff's ARR, and a part 2 with the fighting withdrawal phase once the AI issue gets resolved - because Jeff's ARR is just too teasing [;)]