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Timed 2nd player briefing

Posted: Sun Jan 25, 2015 5:07 pm
by Tazak
Timed 2nd player briefing: we've either heard of or seen a change in orders come down the command chain often at the worst possible time, and in a fluid battlespace I believe this type of change to orders would be frequent.

looking at scenario's you currently have a main 'scenario brief' and a 'player brief', I'm thinking a 3rd brief that can be set on a timer to appear to represent a change of orders being transmitted down the chain of command to the player.



RE: Timed 2nd player briefing

Posted: Sun Jan 25, 2015 6:47 pm
by CapnDarwin
Tazak, That goes with some of the event scripting we would like to get entered into scenario design for 2.1. That would allow for changes in mission orders/objectives, release NBC weapons, dynamic reinforcments, etc. We would also like to have it mesh with the scripted weather planning too so events flow during battles.

RE: Timed 2nd player briefing

Posted: Sun Jan 25, 2015 9:29 pm
by IronMikeGolf
To be meaningful, that would have to have some other stuff come along with it, like revised VP locations and Reinforcement/Withdrawal schedule. Like those helos you were counting on in 20 minutes being tasked elsewhere.

This could really add a dimension if the VP locations were not shared: each side has their own VP objectives.

Here's a scary thought: what is the enemy in executing to attain his objectives causes you to choose between stopping him and securing your own objectives?

I am gonna chew on this a while. There's some evil stuff knocking around in my brain housing group now with this idea...