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Aircraft and Tank Data Questions
Posted: Mon Dec 23, 2002 9:31 pm
by RRChef
Hello!
I downloaded Wir 3.2 about a half year ago and played my first successful games against the AI and against two human opponents. Now i have two questions which are important for me to understand the game (at least i think so).
1) Tanks have an attack and defense value.
-What do these numbers mean and how does the game use them (i.e., do tanks fight each other singularly, does the game compute a total combat value for all tanks in the fight, are the attack and defense values factored into a total combat value, etc).?
2) Aircraft have a maneuverability value, a cannon rating, a bomb load rating, a range (endurance) rating and a durability rating.
-How do aircrafts fight each other (e.g. fighter vs. fighter, fighter vs.bomber, ground attacks, airfield attacks. etc) and how does the game compute the results?
Thx for your help in advance!
RRChef
Posted: Tue Dec 24, 2002 11:54 pm
by K62_
Hello, RRChef, and welcome to the best WiR forum ever!
I'll try to answer your questions to the best of my ability. Unfortunately, game mechanics data is not readily available. It appears some people consider that if you had such information then it would lead to 'gamey' play.
1) This is a tough one. I have no idea how tank combat is resolved. The only thing I've noticed so far is that it's better to attack with AFV's with high defence value and defend with AFV's with high attack value.
2) I know a bit more about this one, as there is some info in the readme file. There are several types of air fight:
a)Fighter vs. fighter
The most important factor here is experience, and then maneuvrability. Based on these values it is determined how many damaged aircraft each side gets. Then the cannon value comes into account. It is compared to the enemy's durability. The better it is, the more of your enemy's damaged a/c becomes permanently destroyed.
b)Fighter vs. bomber
It's much similar to the previous one, just that the fighters attack with the cannon rate, not the maneuvrability. Also, experience seems to be much less important (unlike fighter-fighter combat, where it often happens that a couple of well-experienced fighters damage 10-20 a/c from a huge group of average enemies).
c)Attack airfield
The load, numbers and experience of the attacking bomber groups come into consideration. Based on these it is determined what weight of explosives hits the airfield. Then, based on the number of a/c on the airfield, it is determined how many planes get damaged/destroyed (I think the proportion is 3/1, but you'd better check the readme.txt for confirmation). Planes that are already damaged get a high chance to get destroyed, as they are supposed to be unable to take off.
Well, this is my .02$. Sorry that I don't know more precise details, they are hard to get. Perhaps RickyB could help you more, if he wants to.

Posted: Wed Dec 25, 2002 12:10 am
by RickyB
I don't think I have anything to add on the question, as I don't know any specifics. Arnaud is probably the only one who could determine what is happening. He really hasn't changed any of the ground combat routines, except things like infantry AT values. I don't think this is an issue of hiding information to prevent "gamey" tactics, as the situation is as it was in the original version pretty much. The manual covers it some, but it is suspect in its details to me, like so many other things in it.
For ground combat, here is what I know in summary:
Ready equipment and men fire at each other, in specific phases in a specific order. Entrenchments have some impact on parts of this fire. It is handled fairly specifically by item, rather than in aggregate, with individual AFV attack compared to individual AFV defense in some way and that determing the chances of loss. Sorry it is so vague but it hasn't come up in detail. Anyway, after all losses to fire are determined, the remaining CV is calculated based on the formula in the book, although possibly slightly different, and the CVs compared and retreat/shatter determined at this point. Leader performance impacts the remaining CV at this point also, before the odds determination.
Posted: Wed Dec 25, 2002 6:16 am
by Denniss
AFAIK Tank Attack value is used to determine how many enemy tanks were damaged/shot in your AT fire phase and defensive value is used to determine how many of your tanks were damaged/shot in enemy AT fire phase
some mor Info should be in the manual - a bit outdated but some formulas are still correct
If you like to see a difference in fighter with similar maneouver rating but differences in cannon rating see how the Me-109F/G performs against fighters and bombers compared to the FW190A
With the FW190A you'll see almost equal fighter shot down but more of them are lost and against bombers - especially Heavy US ones - you'll see Me109 has difficulties to knock B17 down but the FW190 has very small problems due to it's high cannon rating
Battle combat phases
Posted: Wed Dec 25, 2002 10:32 pm
by MikeB
alluded to by Rick i believe.
There are several phases to resolve a battle.
These are :
1/ Bombard art phase
attkr bombard
def bombard
air cannon and bomb strength apply
supposedly, only inf, art, AT and Flak are subject to art.
2/ Anti Tank Fire
defender
attacker
air cannon and bomb strength apply
supposedly, only Tank and Recon are subject to AT.
3/ Assault Fire
Defender
Attacker
no influence from air power
supposedly, only inf and AT are subject to assault.
My interpretation is that the defender art gets hit harder than the attcker.
Attacking tanks take a drastic hit BEFORE....they get to fire back in AT. The # of possible targets also has significant impact.
Op Points and leader influence are LARGE unknowns !@**GH!