Behind Every Blade of Grass... (no Jwolf Please)
Posted: Wed Jan 28, 2015 8:07 pm
Behind Every Blade of Grass…
I’m a very new WITP player. I’ve played in to 43 as Allies twice (once with Scen 1, another with 10 on Hard). I’ve got the gist of how to get things to do what I want to do, but that’s about it! 
I started a PBEM game as Allies, but my opponent had a real life issue that has put that game on indefinite hold.
I was lucky to meet JWolf here on the forum, another new player who’s going through the same learning curve process as I am, and we decided to start a PBEM game together, and I’ve taken the very scary plunge in to the world of playing the Japanese!
I’m writing the AAR because I really like to have the ‘sounding board’ of you Forumites for ideas and questions, and writing things out helps me keep my thoughts semi-organized. I am in no way a skilled player, but hope through writing and reading your responses to learn a lot more than I would by just keeping it all to myself. So please, tell me when I’m being dumb!
I’ve read the first dozen pages of Mike Solli’s AAR several times, with lots of copy/pasting and notes-taking. I’m basing most of my early-game production and force allocations on his. I am, sadly, nowhere near as methodical as many of you are, and am in fact quite compulsive and impatient, so I doubt I’ll have anywhere near the success he’s had…but that’s fine, this game is more about us blundering around bumping in to each other and trying to learn why our things just blew up!
One of the biggest problems I have with this game, primarily as the Japanese, is getting my head around what I have. The way I think, I want to know what things I have available then based on what I have set goals and allocate force appropriately. I consistently feel like I’m setting goals then digging around trying to find something I can use to achieve those goals instead of setting goals commensurate with the tools I have. I’d love to have an OOB of starting forces available!
But without getting in to too much detail, I have a Three-tiered Broad-stroke plan to lose the war in as entertaining a way as possible!
Tier One
(I have no idea if this is a reasonable expectation, but goal is for this Tier to be winding down very early 42…like, in January.)
Get initial invasions of SRA out of the way, goal is to invest key strongholds and capture as much as possible. Key Central Pacific islands will be taken before USA can garrison strongly. Push in to Solomons/Coral Sea.
-Malaya cleaned up and Singapore under siege.
-Sumatra (specifically Palembang) invaded.
-Java attacked (probably right in the middle, take the central position isolating both ends and working one before the other)
-Borneo key spots attacked
-Philippines want to get all Allied forces in Luzon pushed in to their siege town of choice, besiege them and starve them while other forces clean up the other islands
-Central Pacific I want to move quickly and aggressively, bypassing lightly defended western locales to capture Christmas, Canton, and Baker. My hope is to push the Aussie supply fleets in to a narrow band where they can be found easier. More on that later.
-Attu Island will be taken and air forces sent that way to keep surface forces at bay. PP expenditures will be to free up forces for this theatre (this will become my primary focus)
Tier Two
Get the resources flowing from SRA and establish defensive perimeter while raiding Australian Supply Lanes.
-Backfill the Central Pacific Islands...Tarawa, Ocean, Funafuti etc. Establish strong defense of Christmas with an Air Flotilla to make unescorted shipping thru here painful
-Take Solomons and on down to Noumae, also Port Moresby, Horn Island, Fiji and Samoa if practical.
-Finish SRA, establish supply convoys, push to Burma.
-Side-show in Australia where I want to take Darwin and the NW bases. I want a Betty base that can threaten convoys coming in to Perth, haven’t picked one yet. Intent is to make Strategic Bombing of SRA more difficult and to distract from primary objective…
-Another side-show in Indian Ocean where I intend a KB sortie (maybe mini-KB) to mess with Ceylon. I may send a small force to take Diego Garcia to disrupt his efforts to reinforce India/Burma.
-Establish surface forces for raiding Australian supply lanes (expect him to have to run down near New Zealand and maybe Antarctica up in to Perth).
-Major push in to Aleutians, primary goal is Kodiak. I hope to stage this carefully so that a flurry of islands are invaded simultaneously. This sets up the third and final tier…
Tier Three
(I’m hoping this to happen late summer of 42. I have no concept of how long it will take to really shift forces up here, so this might get postponed til spring 43).
Where I lose the war in a glorious and bloody struggle in North America, eh! I don’t know if the quote attributed to Yamamoto I used for the thread title is real or not…but it’s a damned fine sentiment and I’m going to see it proven right!
From Kodiak I intend to invade Canada at Prince Rupert. Quick advance to Prince George and Kamloops. Fast forces will go east to Calgary and Edmonton. Rest goes south to Vancouver and Spokane. Goal is Seattle & Tacoma. Maybe try to sneak in to Butte too.
I know, this is crazy and will never work. At this point in the war he’s got a ton of Restricted stuff that is sitting around wanting something to do and hasn’t been Withdrawn yet. He’ll get all his free goodies too. I’ll have a terrible time making it through the mountains. I’ll never hold things when I get there, and this will drain so much of my forces that the UK and Australia may well roll over me elsewhere. But it’s damned amusing!
As a rough guesstimate I’m expecting to take 14th, 16th, and 25th Armies, as well as any Armor units I can scrape up (those Armored Divisions from Manchuko will be used, I hope!).
Absolute best case I grab up enough VP to auto-win in 42…but realistically I don’t expect anything more than my opponent and I having a good fun time doing something completely ahistorical!
Now I have to say that we’ve already started our game. We are doing bog-standard Scenario 1 with PDU On, and Historical First Turn on also. Historical First Turn has hurt my brain more than anything, as I have to try to dig through all the task forces already underway to find out what troops are going where then figure out what else I have to send there or retask them, etc.
I’ve also very sadly lost the first two turns Combat Reporter files (I’ve unfortunately overwritten them with an A/I game…how do folks handle keeping combat report files separate when playing multiple games?)
I’ve also been VERY humbled by my lack of knowledge of the Japanese planes. Why are most of them named for women…but not all? Is there a method to this madness? I’ve spent as much time looking up internet goodies about the planes as I have playing the game! I’ve also been very confused trying to find in-game way to tell what the “upgrade paths” are so I know what factories are going to do what. I’ve not sweated that too much, as I’ve got some time to figure it out, but man is it confusing.
And speaking of confusing, the whole R&D thing has completely blown up my brain. I’ve chosen to completely ignore it until I at least get my force allocation stuff worked out….there’s only so much room in my brain to go around!
So with that as an introduction, I’ll post some more goodies soon. I tend to get easily distracted at work, so will likely babble a lot about this and that all day every day. Look for posts coming soon about my production changes, force allocation, and the first few days fighting results!
Thanks for reading!
-Bob
I’m a very new WITP player. I’ve played in to 43 as Allies twice (once with Scen 1, another with 10 on Hard). I’ve got the gist of how to get things to do what I want to do, but that’s about it! 
I started a PBEM game as Allies, but my opponent had a real life issue that has put that game on indefinite hold.
I was lucky to meet JWolf here on the forum, another new player who’s going through the same learning curve process as I am, and we decided to start a PBEM game together, and I’ve taken the very scary plunge in to the world of playing the Japanese!
I’m writing the AAR because I really like to have the ‘sounding board’ of you Forumites for ideas and questions, and writing things out helps me keep my thoughts semi-organized. I am in no way a skilled player, but hope through writing and reading your responses to learn a lot more than I would by just keeping it all to myself. So please, tell me when I’m being dumb!
I’ve read the first dozen pages of Mike Solli’s AAR several times, with lots of copy/pasting and notes-taking. I’m basing most of my early-game production and force allocations on his. I am, sadly, nowhere near as methodical as many of you are, and am in fact quite compulsive and impatient, so I doubt I’ll have anywhere near the success he’s had…but that’s fine, this game is more about us blundering around bumping in to each other and trying to learn why our things just blew up!
One of the biggest problems I have with this game, primarily as the Japanese, is getting my head around what I have. The way I think, I want to know what things I have available then based on what I have set goals and allocate force appropriately. I consistently feel like I’m setting goals then digging around trying to find something I can use to achieve those goals instead of setting goals commensurate with the tools I have. I’d love to have an OOB of starting forces available!
But without getting in to too much detail, I have a Three-tiered Broad-stroke plan to lose the war in as entertaining a way as possible!
Tier One
(I have no idea if this is a reasonable expectation, but goal is for this Tier to be winding down very early 42…like, in January.)
Get initial invasions of SRA out of the way, goal is to invest key strongholds and capture as much as possible. Key Central Pacific islands will be taken before USA can garrison strongly. Push in to Solomons/Coral Sea.
-Malaya cleaned up and Singapore under siege.
-Sumatra (specifically Palembang) invaded.
-Java attacked (probably right in the middle, take the central position isolating both ends and working one before the other)
-Borneo key spots attacked
-Philippines want to get all Allied forces in Luzon pushed in to their siege town of choice, besiege them and starve them while other forces clean up the other islands
-Central Pacific I want to move quickly and aggressively, bypassing lightly defended western locales to capture Christmas, Canton, and Baker. My hope is to push the Aussie supply fleets in to a narrow band where they can be found easier. More on that later.
-Attu Island will be taken and air forces sent that way to keep surface forces at bay. PP expenditures will be to free up forces for this theatre (this will become my primary focus)
Tier Two
Get the resources flowing from SRA and establish defensive perimeter while raiding Australian Supply Lanes.
-Backfill the Central Pacific Islands...Tarawa, Ocean, Funafuti etc. Establish strong defense of Christmas with an Air Flotilla to make unescorted shipping thru here painful
-Take Solomons and on down to Noumae, also Port Moresby, Horn Island, Fiji and Samoa if practical.
-Finish SRA, establish supply convoys, push to Burma.
-Side-show in Australia where I want to take Darwin and the NW bases. I want a Betty base that can threaten convoys coming in to Perth, haven’t picked one yet. Intent is to make Strategic Bombing of SRA more difficult and to distract from primary objective…
-Another side-show in Indian Ocean where I intend a KB sortie (maybe mini-KB) to mess with Ceylon. I may send a small force to take Diego Garcia to disrupt his efforts to reinforce India/Burma.
-Establish surface forces for raiding Australian supply lanes (expect him to have to run down near New Zealand and maybe Antarctica up in to Perth).
-Major push in to Aleutians, primary goal is Kodiak. I hope to stage this carefully so that a flurry of islands are invaded simultaneously. This sets up the third and final tier…
Tier Three
(I’m hoping this to happen late summer of 42. I have no concept of how long it will take to really shift forces up here, so this might get postponed til spring 43).
Where I lose the war in a glorious and bloody struggle in North America, eh! I don’t know if the quote attributed to Yamamoto I used for the thread title is real or not…but it’s a damned fine sentiment and I’m going to see it proven right!
From Kodiak I intend to invade Canada at Prince Rupert. Quick advance to Prince George and Kamloops. Fast forces will go east to Calgary and Edmonton. Rest goes south to Vancouver and Spokane. Goal is Seattle & Tacoma. Maybe try to sneak in to Butte too.
I know, this is crazy and will never work. At this point in the war he’s got a ton of Restricted stuff that is sitting around wanting something to do and hasn’t been Withdrawn yet. He’ll get all his free goodies too. I’ll have a terrible time making it through the mountains. I’ll never hold things when I get there, and this will drain so much of my forces that the UK and Australia may well roll over me elsewhere. But it’s damned amusing!
As a rough guesstimate I’m expecting to take 14th, 16th, and 25th Armies, as well as any Armor units I can scrape up (those Armored Divisions from Manchuko will be used, I hope!).
Absolute best case I grab up enough VP to auto-win in 42…but realistically I don’t expect anything more than my opponent and I having a good fun time doing something completely ahistorical!
Now I have to say that we’ve already started our game. We are doing bog-standard Scenario 1 with PDU On, and Historical First Turn on also. Historical First Turn has hurt my brain more than anything, as I have to try to dig through all the task forces already underway to find out what troops are going where then figure out what else I have to send there or retask them, etc.
I’ve also very sadly lost the first two turns Combat Reporter files (I’ve unfortunately overwritten them with an A/I game…how do folks handle keeping combat report files separate when playing multiple games?)
I’ve also been VERY humbled by my lack of knowledge of the Japanese planes. Why are most of them named for women…but not all? Is there a method to this madness? I’ve spent as much time looking up internet goodies about the planes as I have playing the game! I’ve also been very confused trying to find in-game way to tell what the “upgrade paths” are so I know what factories are going to do what. I’ve not sweated that too much, as I’ve got some time to figure it out, but man is it confusing.
And speaking of confusing, the whole R&D thing has completely blown up my brain. I’ve chosen to completely ignore it until I at least get my force allocation stuff worked out….there’s only so much room in my brain to go around!
So with that as an introduction, I’ll post some more goodies soon. I tend to get easily distracted at work, so will likely babble a lot about this and that all day every day. Look for posts coming soon about my production changes, force allocation, and the first few days fighting results!
Thanks for reading!
-Bob

