Need some game concept help please
Posted: Thu Feb 05, 2015 3:34 pm
I’m back playing the game after about 7 months and having a blast.
I’m playing with the Great Mod: STAR TREK THE PICARD ERA v2.0.
I have a few questions regarding the game, not mod specific, that I need some help with please.
I play on very hard and have almost everything manually controlled.
1. Resource Management:
I’m having a hard time managing my resources. In my last few games I’ve been running out of resources and it brought my expansion/production to a screeching halt.
There seems to be no easy way to manage this. You’d think there would be a menu showing your levels on-hand, what’s coming in and what’s being used. What you need to focus on, but as far as I can tell, none of that exists.
What I do: Make sure I have at least one source of everything that I have access to.
Focus on the key resources: Steel, Chromium, Polymer, Carbon Fiber & Helium early on.
I also have one or two constructors on Auto, so the AI can build stuff that I might miss.
Besides doing this, how else can I better manage this?
Again, it just seems that there is an interface missing that should help with this… And I’m not talking about the expansion planner, I use that, but it only goes that far.
2. Migrating population:
How does the ‘resettle’ of population work?
So my home world is at max and I want to move population to new worlds fast. All I can do is bump up the tax rate and choose ‘resettle’ right? Does passenger ships move your population?
3. Ship Design templates:
I like trying to min/max my designs. When I save my designs, they are saved as ‘.dwd’ files, yet mod templates are all ‘.txt’ that I can easily edit. Is there a way to open ‘.dwd’ files?
Currently I’m editing the ‘.txt’ template files to my liking, but it is a painful process, since I have to have the game running, design my ship or base, then minimize it and update the template to match. Is there a better way to do this??
Thanks for reading my rambling! Appreciate any feedback.
I’m playing with the Great Mod: STAR TREK THE PICARD ERA v2.0.
I have a few questions regarding the game, not mod specific, that I need some help with please.
I play on very hard and have almost everything manually controlled.
1. Resource Management:
I’m having a hard time managing my resources. In my last few games I’ve been running out of resources and it brought my expansion/production to a screeching halt.
There seems to be no easy way to manage this. You’d think there would be a menu showing your levels on-hand, what’s coming in and what’s being used. What you need to focus on, but as far as I can tell, none of that exists.
What I do: Make sure I have at least one source of everything that I have access to.
Focus on the key resources: Steel, Chromium, Polymer, Carbon Fiber & Helium early on.
I also have one or two constructors on Auto, so the AI can build stuff that I might miss.
Besides doing this, how else can I better manage this?
Again, it just seems that there is an interface missing that should help with this… And I’m not talking about the expansion planner, I use that, but it only goes that far.
2. Migrating population:
How does the ‘resettle’ of population work?
So my home world is at max and I want to move population to new worlds fast. All I can do is bump up the tax rate and choose ‘resettle’ right? Does passenger ships move your population?
3. Ship Design templates:
I like trying to min/max my designs. When I save my designs, they are saved as ‘.dwd’ files, yet mod templates are all ‘.txt’ that I can easily edit. Is there a way to open ‘.dwd’ files?
Currently I’m editing the ‘.txt’ template files to my liking, but it is a painful process, since I have to have the game running, design my ship or base, then minimize it and update the template to match. Is there a better way to do this??
Thanks for reading my rambling! Appreciate any feedback.