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Modding sensors and star traits

Posted: Tue Feb 10, 2015 2:03 pm
by confusatron
I've enjoyed distant worlds since return of the shakturi, and escpeically all of the mods now that universe is released and they're not just cosmetic. Thank you escpecially to [&o]Eric for building such an amazing space strategy game and to [&o]icemania and [&o]blackstork for bringing a new level of gameplay to DW that I always felt it could have.

I was hoping to create a tactical mod of my own, by modding stars to produce a hyperstop effect out to the system perimeter and greatly reducing the effective range of sensors so that ships in the system aren't automatically detected in the hope of making combat ops really exciting instead of the slugfests they are now and also increasing the relative value of merchies and logistics/infrastructure techs since ships will have to crawl to inner system destinations before crawling back out to the hyperlimit. I'd first like to know if it's possible to create something like this and and if anyone has tried.

RE: Modding sensors and star traits

Posted: Tue Feb 10, 2015 2:12 pm
by Osito
I believe these features are hard coded and cannot be changed.

Osito