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Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Posted: Thu Feb 12, 2015 7:28 am
by Furbet

As per report by email, you can reproduce this bug by using the attached save game.

Sequence to reproduce...

1) Select no combat for everything except the Eastern Med
2) Add commonwealth Bomber from Malta
3) enter rolls to abort an Italian batteship (CW Naval Air)
3a) stay and fight but fail both search rolls
4) Use control click to move the aborted battleship through Italian coast
5) Allow CW to intercept but not destroy Battleship
At this point you get the mad except as the program half moves on to the next phase before battleship can digress.

It seems slightly varied when you get the error but it's reproduceable 100%, either an error or just hangs.

If this is already fixed in the latest beta being tested by beta testers could you give a clue when that will be released please ?

By the way this also fails in the previous public beta (01.03.01.05).



RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Posted: Thu Feb 12, 2015 2:25 pm
by Centuur
This is a known bug and it is not fixed in the current beta we are using as testers...

RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Posted: Thu Feb 12, 2015 6:10 pm
by Furbet
Thanks for confirming - is there a list of known bugs so I don't bother logging them ?


RE: Version 01.03.03 - Global War (solitare) - Naval Intercept Mad except Bug

Posted: Thu Feb 12, 2015 8:36 pm
by paulderynck
It's better to report them all, especially if a save game can be uploaded.

The playtesters will talk to Steve about ones reported more often (even if just subjectively noticed).