Yet More Pirate questions
Posted: Thu Feb 19, 2015 11:11 pm
Any advice is welcome. Thanks 
When I try to capture an enemy ship, it shows the flashing crossed swords on that ship for 5 or 10 seconds and then it explodes even though my ships have stopped firing immediately after sending out their pods. Why does it explode?
Some people say that retiring a ship at the nearest spaceport gives back those resources. Can anyone confirm that’s actually true?
Ive played about a dozen pirate games so far and sometimes I start with a resupply ship and other times it doesnt. Any thoughts why I would not get one to start?
The Pirate Tips thread indicates you should build a lot of mobile mining ships to start with as opposed to building mining bases. I am wondering really what constitutes a lot. Would 6 be a lot, or more like 30?
Many of the threads show pirates building facilities all over the place early. However, you only start with 1 construction ship, so I don’t see how to get more that soon. So far, the only way I’ve found is to have your scouts find an abandoned colony ship, populate some world with that colony ship and then tell it to build a construction ship. Is there an easier or quicker way to get additional construction ships early game for pirates? Is capture the only alternative?
At what point is it advisable to invade a colony? Assume it has a decent native population and that it’s not an empire race. Assume I’ve got raiders planted in orbit, and have built a pirate base. Would it be better to dump invasion troops there to take it, or to just keep raiding forever? Not looking for anything specific here, but just a general sense of when you would want to take it, or even if.
The Pirate Tips thread indicates it can be useful to monopolize a resource. Has anyone actually been able to do that on the large maps? Or is this only practical on the smaller maps such as 250 star galaxies?
My mobile gas mining ships never seem to do anything. My starting station is located over a gas planet having 4 types of gas, so I’m guessing there just isn’t a need for more gas. Just want to be sure that sounds right to you, because I have about 5 gas mining ships that sit there forever.
When I try to capture an enemy ship, it shows the flashing crossed swords on that ship for 5 or 10 seconds and then it explodes even though my ships have stopped firing immediately after sending out their pods. Why does it explode?
Some people say that retiring a ship at the nearest spaceport gives back those resources. Can anyone confirm that’s actually true?
Ive played about a dozen pirate games so far and sometimes I start with a resupply ship and other times it doesnt. Any thoughts why I would not get one to start?
The Pirate Tips thread indicates you should build a lot of mobile mining ships to start with as opposed to building mining bases. I am wondering really what constitutes a lot. Would 6 be a lot, or more like 30?
Many of the threads show pirates building facilities all over the place early. However, you only start with 1 construction ship, so I don’t see how to get more that soon. So far, the only way I’ve found is to have your scouts find an abandoned colony ship, populate some world with that colony ship and then tell it to build a construction ship. Is there an easier or quicker way to get additional construction ships early game for pirates? Is capture the only alternative?
At what point is it advisable to invade a colony? Assume it has a decent native population and that it’s not an empire race. Assume I’ve got raiders planted in orbit, and have built a pirate base. Would it be better to dump invasion troops there to take it, or to just keep raiding forever? Not looking for anything specific here, but just a general sense of when you would want to take it, or even if.
The Pirate Tips thread indicates it can be useful to monopolize a resource. Has anyone actually been able to do that on the large maps? Or is this only practical on the smaller maps such as 250 star galaxies?
My mobile gas mining ships never seem to do anything. My starting station is located over a gas planet having 4 types of gas, so I’m guessing there just isn’t a need for more gas. Just want to be sure that sounds right to you, because I have about 5 gas mining ships that sit there forever.