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Amphibious

Posted: Mon Feb 23, 2015 1:19 pm
by Bipman
I was PBEM with the 'Test Of Wills' scenario but could not get my Russian amphibious vehicles to cross the water as per the circled item in the attached picture. I tried elsewhere too and the same thing happened. Any ideas ?



Image

RE: Amphibious

Posted: Mon Feb 23, 2015 1:36 pm
by CapnDarwin
Can you post the save game for us to look at? Thanks.

RE: Amphibious

Posted: Mon Feb 23, 2015 2:30 pm
by JohnOsb
My understanding and I may be wrong, but you can't cross large bodies of water such as large rivers without a bridge. Especially that large river that is on the map.

RE: Amphibious

Posted: Tue Feb 24, 2015 12:50 am
by IronMikeGolf
1. You can't directly (using a single order) cross a water hex. Only a water hexside
2. To cross a water hex, here's how:
a. Build a bridge on the near side
b. After the bridge is built, plot a move order (single waypoint to anywhere). Then move the waypoint to the far side of the newly laid bridge. You can't plot this directly. The game engine will declare that move as illegal.
c. Once the unit is "in the water", either plot a move to the far side, to use auto-bridging or amphib movement, or laid another bridge section.

Caveats:
1. This takes a loooong time.
2. The game engine will plot movement path to use the least amount of time to accomplish moves between waypoints. This can complicate matters in this type of move if there are any intact bridges across the river.

RE: Amphibious

Posted: Tue Feb 24, 2015 4:03 am
by harry_vdk
Jeff made a very clear example of this issue.

"Bridging Large Bodies of Water"

RE: Amphibious

Posted: Tue Feb 24, 2015 11:05 am
by CapnDarwin
We have this noted as an issue. Not sure if we will be able to address for 2.09, but definitely a 2.1 fix.

RE: Amphibious

Posted: Tue Feb 24, 2015 1:17 pm
by IronMikeGolf
Thanks Harry. I was too lazy to find the original post. [:(]

RE: Amphibious

Posted: Tue Feb 24, 2015 2:23 pm
by CapnDarwin
Going to move this to tech support for bug tracking. Thanks.

RE: Amphibious

Posted: Sat Mar 07, 2015 11:20 am
by CapnDarwin
This will be addressed in Southern Storm (2.1) of the game engine. [8D]