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Scud Missiles
Posted: Thu Feb 26, 2015 4:04 pm
by lion_of_judah
was curious if anyone has an idea how I could turn the flying bombs into scuds, and the V-1 into ICBM's? For the life of me I still don't know how to use these things as they seem to be a waste of time too build. Any thoughts...... I'm asking this as I would like to add these for my "Near East" scenario
RE: Scud Missiles
Posted: Thu Feb 26, 2015 4:55 pm
by LJBurstyn
You might try turning the V2 in longer range weapons instead of the V1's. The V2 was already a scud like weapon. All of these early type missile weapons were extremely inaccurate which is reflected in their damage done stats making them relatively wasteful to build. Their psychological effect was much greater than the damage they did.
RE: Scud Missiles
Posted: Thu Feb 26, 2015 6:51 pm
by lion_of_judah
are they worth building, do they have any military value in game terms or should I not waste my time. Also they are only able to locate at airbases, which is not what a scud can do, they can hide.
RE: Scud Missiles
Posted: Thu Feb 26, 2015 7:06 pm
by Twotribes
The rockets in the game only do structural damage they do not hurt units.
RE: Scud Missiles
Posted: Fri Feb 27, 2015 5:56 am
by Josh
ORIGINAL: Twotribes
The rockets in the game only do structural damage they do not hurt units.
Yeah, and while a nice addition to the game, they're a waste to build because Arty can do anything the V1/V2 can only cheaper and better. Besides their structural damage sucks, reflecting their inaccuracy ofcourse but still.
Like the V1/V2 the Scud is pretty inaccurate, very little structural damage, but a lot of psychological damage. But that's not in this game, there's no "national morale". Yet.
RE: Scud Missiles
Posted: Sat Feb 28, 2015 12:26 am
by Jeffrey H.
Conventional scuds don't do much in terms of damage. But nuclear or bio/chem weapons might.
The US has the MLRS which seems to be more of a rocket artillery but guided.
RE: Scud Missiles
Posted: Sun Mar 01, 2015 4:35 pm
by GrumpyMel
If the unit is an "air" type unit, then ATG will only let it move from airbase to airbase (or city). The way you could get around that (I think) is to make an SFT for the launcher as a ground based unit and then create an action card which places the missile SFT in the launchers hex when the player wants to attack with it. The missile would need to be an "air" type unit so that it can use air movement. You just needto make sure that it has the "destruct on attack" value set.... and then you can pretty much play around with all the other values to get them the way you like.
RE: Scud Missiles
Posted: Mon Mar 02, 2015 4:31 am
by Vic
Yes. It might work as well to create an artillery sftype with long range (say 3) and autodestruct stat flagged.
best wishes,
Vic
RE: Scud Missiles
Posted: Sat Mar 07, 2015 8:18 pm
by lion_of_judah
Thanks Vic, appreciate it