Air supply
Posted: Tue Mar 03, 2015 1:04 pm
I'm still convinced that air supply into a hex that is already connected to the supply grid just initiates a pull from available depots for the impacted units (instead of just distributing what is air dropped) and I think that could be a balance issue, but I noticed another thing that has to be a bug last night.
You can use a simple Stab LB group to trigger this extra supply phase. Doesn't matter if all 2 or 3 planes get shot down because the supply draw will happen from the nearest depot on the supply grid, but you should be charged an administrative point for using an LB (lost my Italian transports to the Italian Surrender bug/condition check failure). I had 1 point left and flew the mission and successfully topped a PzG from <40% to >90% fuel, etc.
I had three other units I wanted to drop air supply to (running up the toe from Reggio Calabria to new defensive positions). Even though my admin points were 0 the game still let me use the LB groups to air supply. It's apparently not checking if there are sufficient points first (as it would building an FZ). Perhaps it subtracts the 1 AP subsequently, but can't go lower than zero?
Server game Seminole v Bomazz, but shouldn't need a save specific to this game in order to recreate the bug.
You can use a simple Stab LB group to trigger this extra supply phase. Doesn't matter if all 2 or 3 planes get shot down because the supply draw will happen from the nearest depot on the supply grid, but you should be charged an administrative point for using an LB (lost my Italian transports to the Italian Surrender bug/condition check failure). I had 1 point left and flew the mission and successfully topped a PzG from <40% to >90% fuel, etc.
I had three other units I wanted to drop air supply to (running up the toe from Reggio Calabria to new defensive positions). Even though my admin points were 0 the game still let me use the LB groups to air supply. It's apparently not checking if there are sufficient points first (as it would building an FZ). Perhaps it subtracts the 1 AP subsequently, but can't go lower than zero?
Server game Seminole v Bomazz, but shouldn't need a save specific to this game in order to recreate the bug.
