Modelling an IADS
Posted: Sat Mar 07, 2015 7:56 pm
Has anyone written a how-to guide modelling an IADS?
I'm looking to building a system that has layers of area search, ESM, SAM and AAA units. I want to be able to model some command and control notes, so the player can effectively peel back the network and be rewarded for good strike planning.
I'd envisaged this working as Side 1a having area search radars and being allied with Side 1b, but blind to Side 1c. Side 1b is a C2 node, and lets Side 1c see the area search radar picture and control its fighters. Side 2 then has the option of killing either Side 1a or Side 1b assets to degrade 1c
Is this a practical workaround until comms links can be modelled?
I'm looking to building a system that has layers of area search, ESM, SAM and AAA units. I want to be able to model some command and control notes, so the player can effectively peel back the network and be rewarded for good strike planning.
I'd envisaged this working as Side 1a having area search radars and being allied with Side 1b, but blind to Side 1c. Side 1b is a C2 node, and lets Side 1c see the area search radar picture and control its fighters. Side 2 then has the option of killing either Side 1a or Side 1b assets to degrade 1c
Is this a practical workaround until comms links can be modelled?