Historical Accuracy problems
Posted: Wed Apr 01, 2015 2:04 pm
First, let me say that this is avery good game, with great AI, and I am not concerned with historical accuracy in every little thing, just the major concerns.
The invincibility of Early veteran Tercios is not accurate, especially not against the Swedes.Yet in the game, I have repeatedly lost the battle of Breitenfield because the veteran Early Tercios defeat my Swedish infantry.
I think the main problem is that these Tercios have no vulnerability to flank or rear attacks, even when they are engaged in melee. This means that attacking them in the flank or rear is not effective, whereas it was historically.
True, these formations could form the hedgehog, a square formation that would prevent flank attacks, though they did not always succeed in forming this. But, the very nature of the formation preluded movement, so they could not attack while in this formation, and would be totally unable to form it while engaged in melee. Yet in the game, they have all the benefits of the hedgehog, alwaus, and none of the detriments, as they can attack without any restrictions while remaining immune to flank attacks.
I suggest that this be fixed by having any unit engaged in close combat be vulnerable to flank attacks, and having the hedgehog have a chance of not forming whenever an unengaged Early Tercio is attacked in the rear.
The second issue is the poor firepower of salvo infantry.
There is no doubt that these units had much greater firepower than the Tercios. Yet in the game, because much of this firepower is reserved for close combat, the Early Tercios can easily win a musketry duel with salvo infantry, even if the salvo infantry has regimental guns. Not accurate at all.
In the Bretenfield scenario, either the Tercios willl foten stand off and shoot down the Salvo infantry until they break, while taking less casualties from the weak Swedish return fire.
If the Salvo infantry charges them, the tercios will get by far the worst of the initial exchange, but they usually will not break, and as melee continues they will often do better than the Swedes.The AI will also be able to hit the Swedish infantry in the flank, as the lines break up due to retreats, etc, and the Swedes can never flank atttack them. While the Swedes will win some battles, most of their infantry will be routed by the veteran tercios, and the game lost.
I do not know how this can be fixed, but it is a major accuracy problem.
The invincibility of Early veteran Tercios is not accurate, especially not against the Swedes.Yet in the game, I have repeatedly lost the battle of Breitenfield because the veteran Early Tercios defeat my Swedish infantry.
I think the main problem is that these Tercios have no vulnerability to flank or rear attacks, even when they are engaged in melee. This means that attacking them in the flank or rear is not effective, whereas it was historically.
True, these formations could form the hedgehog, a square formation that would prevent flank attacks, though they did not always succeed in forming this. But, the very nature of the formation preluded movement, so they could not attack while in this formation, and would be totally unable to form it while engaged in melee. Yet in the game, they have all the benefits of the hedgehog, alwaus, and none of the detriments, as they can attack without any restrictions while remaining immune to flank attacks.
I suggest that this be fixed by having any unit engaged in close combat be vulnerable to flank attacks, and having the hedgehog have a chance of not forming whenever an unengaged Early Tercio is attacked in the rear.
The second issue is the poor firepower of salvo infantry.
There is no doubt that these units had much greater firepower than the Tercios. Yet in the game, because much of this firepower is reserved for close combat, the Early Tercios can easily win a musketry duel with salvo infantry, even if the salvo infantry has regimental guns. Not accurate at all.
In the Bretenfield scenario, either the Tercios willl foten stand off and shoot down the Salvo infantry until they break, while taking less casualties from the weak Swedish return fire.
If the Salvo infantry charges them, the tercios will get by far the worst of the initial exchange, but they usually will not break, and as melee continues they will often do better than the Swedes.The AI will also be able to hit the Swedish infantry in the flank, as the lines break up due to retreats, etc, and the Swedes can never flank atttack them. While the Swedes will win some battles, most of their infantry will be routed by the veteran tercios, and the game lost.
I do not know how this can be fixed, but it is a major accuracy problem.