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Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 5:04 pm
by Speedysteve
Hi All,
Hoping to learn from my last run through.
Air missions for the 1st Turn focussed on enemy AF's and Ports (and Naval Interdiction off Gela).

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 5:14 pm
by Speedysteve
Anyone spot the glitch here? [;)]
Yup...you got it...Italian's AA units attached to an Allied controlled city [:)]

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 5:44 pm
by Speedysteve
End of Turn 1.
Moved a FS into each of my airbases and set Priority to 4 and TOE to 50 to see what happens.
V US Army units are already moving to Tunisian ports and some are starting to prep for Italian mainland invasions. Time to get things right in this scenario!

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 6:01 pm
by Speedysteve
Pre Turn 2 ground movements.
Interestingly the Axis decided to Banzai the 1st FJ Div. A sad end to a skilled combat unit.

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 6:32 pm
by Speedysteve
Post Turn 2 movement. Without 1st FJ AI Brain f8rts and leaves Catania an open city. Thanks

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 6:57 pm
by Seminole
ORIGINAL: Speedy
Pre Turn 2 ground movements.
Interestingly the Axis decided to Banzai the 1st FJ Div. A sad end to a skilled combat unit.
How did he have the MP to get there? I can't make it add up, can anyone spell it out for me?
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 7:02 pm
by Speedysteve
The AI uses warp technology......
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 7:48 pm
by ultradave
He could have dropped them, right. Although why is a good question.
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 8:48 pm
by Smirfy
I flagged up that AA glitch before as for the teleporting usually they teleport out of ports or to form new defensive lines or to group together to launch massive counter attacks theyn teleport back into line, its the first time Ive seen a teleport into trouble
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Thu Apr 02, 2015 10:20 pm
by Fallschirmjager
I have never had the AI counter attack my Sicily landing.
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 10:27 am
by Speedysteve
Turn 3 pre my ground moves.....a wet front has moved in

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 3:21 pm
by Speedysteve
Turn 3 after ground movements. 1st FJ performed miracles and despite losing 3,500 men over the week resisted surrender (the light mud helped them!)

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 3:24 pm
by Speedysteve
I thought an Amphib TF was supposed to repair a damaged port if they were next to it after the turn? Didn't happen with Catania.

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 4:15 pm
by Speedysteve
End of Turn 4 movements. Little of note to report.

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 4:21 pm
by Speedysteve
Lots of Axis Banzai air attacks in their phase

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 4:26 pm
by Speedysteve
Not all in vain though as Patton falls to a Ju-88 landing on him!

RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 6:05 pm
by carlkay58
A disturbing trend for me on Patton. My last five games that started in 43 have ended with Patton dying in the first few turns. I am beginning to suspect something might be off on him - I have lost him in the 43 Campaign (twice!), in Husky, in Battleground Italy, and in Torch (not yet released). I am getting paranoid that my computer's Axis AI has been sending hit squads after him!
I have always replaced him with Bradley so maybe that has something to do with it!
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 6:28 pm
by Speedysteve
Lol
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 6:58 pm
by Nico165b165
ORIGINAL: carlkay58
A disturbing trend for me on Patton. My last five games that started in 43 have ended with Patton dying in the first few turns. I am beginning to suspect something might be off on him - I have lost him in the 43 Campaign (twice!), in Husky, in Battleground Italy, and in Torch (not yet released). I am getting paranoid that my computer's Axis AI has been sending hit squads after him!
I have always replaced him with Bradley so maybe that has something to do with it!
Same pattern... Seems like he's programmed to die a little too easily
RE: Battleground Italy - vs Axis AI - Take 2
Posted: Fri Apr 03, 2015 8:47 pm
by barkhorn45
they will only repair a level 1 port.
ORIGINAL: Speedy
I thought an Amphib TF was supposed to repair a damaged port if they were next to it after the turn? Didn't happen with Catania.