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Important Requested bug/feature fixes.

Posted: Tue Apr 07, 2015 6:50 am
by MaxDamage
1) On Call should be useful in the way that it reduces order delay times. Currently On Call just doesnt work. On call means your units should be able to react in ~5 minutes or so? Instead of 30-40 minutes.

2) Altering waypoints should be more restrictive: You can alter waypoints by 1 hex per order phase for free(call it commander initiative: can maneuver slightly off course but the general order is still the same). Otherwise altering by 2 hexes or more costs a delay and command point.

3) Dug in should only happen after 30 minutes of time as explained in the manuals. Currently, dug in is instantaneous.

Im rly hoping these get fixed.

RE: Important Requested bug/feature fixes.

Posted: Tue Apr 07, 2015 9:36 am
by Tazak
ORIGINAL: MaxDamage

1) On Call should be useful in the way that it reduces order delay times. Currently On Call just doesnt work. On call means your units should be able to react in ~5 minutes or so? Instead of 30-40 minutes.

pretty sure 'On call' is working as intended, would link the thread but cant find it right now :(

RE: Important Requested bug/feature fixes.

Posted: Tue Apr 07, 2015 1:39 pm
by CapnDarwin
On Call has been "fixed" in the 2.09 update. It was meant to be used by Arty and HQ units to denote readiness for new missions. The option for other units is now removed to avoid confusion.

The waypoints adjustment issue will be addressed in 2.1 with the command and control changes we are planning to add. We plan to have better delay times based on range to HQs. Small changes, local HQ, small delays. Large changes, higher HQ required, longer delays. Something like that.

Agreed on dug in status. It was working a long time ago and now is not doing the delay. Known bug and on the list of things to do in 2.1.

Hope that covers things. [8D]