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Distant Worlds v1.9.5.12 Public Beta Update Available!

Posted: Wed Apr 08, 2015 4:52 pm
by Erik Rutins
Hello Everyone,

The Distant Worlds 1.9.5.12 Beta Update is now available for testing for Registered owners through our Members Club. You may download it from Here

Additional changes in the latest 1.9.5.12 build:


-further fixes to ensure pirate factions do not accept own attack missions 
-reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present 
-slightly reduced likelihood of empire splits and civil wars 

This build has the following changes from 1.9.5.11:

CRASH FIXES
- fixed crash when have custom mod with more than 256 components

BUG FIXES
- further fixes for some achievements so that properly *retained* upon review: OwnOperationalPlanetDestroyer, JoinTheFreedomAlliance, JoinTheShakturi
- fixed bug where pirate factions would sometimes accept own attack missions

USER INTERFACE

- fixed problem where could not respond to multiple simultaneous diplomatic messages, e.g. multiple requests to honor mutual defense pact in alliance. These are now presented sequentially so that player can respond to all messages
- fixed Enemy Target List closing when have target without empire


This build has the following changes from 1.9.5.10:

CRASH FIXES

- fixed crashes on some systems when drawing text in Hover Panel (the hover info for planets, ships, etc - this was incorrectly showing up from GDI+ as an Out of Memory exception)
- fixed crash when drawing empire colony summary (Empire Summary screen) and have no capital colony
- fixed rare crash when fighters checking for nearby threats
- fixed rare crash when ship performing escort mission
- fixed rare crash when fleet checks for next mission assignment
- fixed occasional crash in game editor when editing a planet with special ruins

BUG FIXES

- fixed bug when attempt to start new custom pirate game without any other empires
- fixed bug where loading premade designs allows premature building of colony ship (advisor suggestion)
- fixed bug where civilian pirate ships would not always get upgraded component values when researched
- civilian pirate ships will now properly retrofit as needed
- pirate civilian ship maintenance reduction bonuses from leaders, etc now properly applied
- fixed bug where victory condition progress sometimes shows NaN%
- fixed some Achievements for pirate factions (raiding)
- fixed 'Defeat Ancient Guardians' achievement

GENERAL AI AND GAME BALANCE

- AI more likely to offer trades of tech and maps when relations good between empires
- AI builds more construction ships in early game
- Freighters now less likely to be idle - when no transport orders to fulfill freighters are now more likely to bulk transport resources from mining stations and small colonies to spaceports

OTHER

- bases will now launch fighters at attackers even when have no other weapons
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
- Achievements screen now shows your empire when playing as a pirate faction - thus can see pirate achievements (e.g. raiding)

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 08, 2015 4:59 pm
by Rekm41
Link is pointing to the old file from Nov. 2014

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 08, 2015 5:02 pm
by Erik Rutins
Sorry, investigating and will fix.

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 08, 2015 5:05 pm
by Kizucha
Happy exterminating for our diktators and slaver.[;)]

Dont know if its because of the update or the ai improvement mod or only a random bad luck. Startet a prewarp game and both of the ruins no warp tech... uhm good luck without warp.[:D]I think in this game... i need speedy ships. [:'(]

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 08, 2015 5:31 pm
by Erik Rutins
Link should be fixed now, please try again.

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 08, 2015 6:14 pm
by Rekm41
Works fine now Eric. Thank you.

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 09, 2015 3:15 pm
by BTJ
Did you already take it out of beta? Got a 1.9 Mb Steam update a minute ago...

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 09, 2015 3:19 pm
by ASHBERY76
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)

Image

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Fri Apr 10, 2015 6:15 am
by MatBailie
Thanks for continuing to patch.

Though I'm very sad that the vast majority of Pirate Play issues have not been addressed :(


I nearly cried ;(

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Fri Apr 10, 2015 12:39 pm
by Erik Rutins
ORIGINAL: BTJ
Did you already take it out of beta? Got a 1.9 Mb Steam update a minute ago...

No, that was a fix for the game manual link not working on Steam.



RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Fri Apr 10, 2015 12:39 pm
by Erik Rutins
ORIGINAL: MatBailie
Though I'm very sad that the vast majority of Pirate Play issues have not been addressed :(

We've fixed quite a few pirate issues over the last few updates. What are your top remaining issues?

Regards,

- Erik


RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Sat Apr 11, 2015 9:45 pm
by tjhkkr
Thank you!

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Sun Apr 12, 2015 3:12 pm
by fierceking
Will the 256 component bug ever be fixed?

I posted this back in Sept, then November and December

http://www.matrixgames.com/forums/tm.asp?m=3689493

A post by Lurchi saying the same thing also back in September 2014

http://www.matrixgames.com/forums/tm.asp?m=3690560

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Mon Apr 20, 2015 1:08 pm
by ravincravin
This bug has been bugging me for sometime now. I would imagine it's been reported to you'll before so consider this a friendly reminder. I've never seen anything other than a pirate faction in a secret deal with itself.

Thanks for taking the time to patch this very fine game once again.



Image

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 22, 2015 1:34 am
by elliotg
ORIGINAL: fierceking

Will the 256 component bug ever be fixed?

I posted this back in Sept, then November and December

http://www.matrixgames.com/forums/tm.asp?m=3689493

A post by Lurchi saying the same thing also back in September 2014

http://www.matrixgames.com/forums/tm.asp?m=3690560
Thanks for that report. This is fixed in the upcoming 1.9.5.12 update

Elliot

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Wed Apr 22, 2015 1:34 am
by elliotg
ORIGINAL: ravincravin

This bug has been bugging me for sometime now. I would imagine it's been reported to you'll before so consider this a friendly reminder. I've never seen anything other than a pirate faction in a secret deal with itself.

Thanks for taking the time to patch this very fine game once again.



Image
Thanks for that report. This is fixed in the upcoming 1.9.5.12 update

Elliot

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 23, 2015 4:13 pm
by fruitgnome

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 23, 2015 4:29 pm
by ehsumrell1
Elliot is aware of this and it should be corrected in the next update fruitgnome.
[:)]

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 23, 2015 7:34 pm
by blubb0r06
Hi Guys,

can u tell me the release date of this update for Steam? Still waiting ;)

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

Posted: Thu Apr 23, 2015 8:05 pm
by CyclopsSlayer
ORIGINAL: blubb0r06

Hi Guys,

can u tell me the release date of this update for Steam? Still waiting ;)
For Steam you could just join the Beta path and get the current patch.

Right Click the game in your Library list, select Properties, the Betas tab should allow you to get the Beta files.