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TRS cannot move through port and load
Posted: Sun Apr 12, 2015 10:16 am
by TeaLeaf
Like the subject says.
Pick up the Queen Mary/Elizabeth from Liverpool and try to pick up the Canadian TERR to transport it to Gibraltar.
I can't get it done. CTRL+Left click the Liner on the port of the TERR and load it.
After that, all the program says is "not enough movement points left", no matter where the stack is moused over. Only in Bristol itself does it say "cancel move".
After cancelling, the Liner-move cannot be undone as well.
Very annoying and very critical in some cases.
RE: TRS cannot move through port and load
Posted: Sun Apr 12, 2015 2:12 pm
by paulderynck
You cannot pickup and move with a unit unless it starts in the same port as the TRS. If you go to sea and pickup a unit from the coast, you cannot move any further, you can only pick a sea box of that sea zone to be in.
By the rules you should be able to move a TRS to sea, then to a different port, then embark a unit, and then transport it through sea zones to a different port (or just as far as a different sea zone). But you need enough range to do that. In this case the Queens do have the range to get the Cdn Terr to Gibraltar: out to Bay of Biscay 1, into Bristol 2, out again to Bay of Biscay 3, to Cape St. Vincent 4, then to Gibraltar 5.
However, that ability is not currently working in the MWiF code, so you can only do what you want to do by having the TRS and the unit to be transported both start the impulse in the same port.
RE: TRS cannot move through port and load
Posted: Sun Apr 12, 2015 2:48 pm
by TeaLeaf
Thanks for the explanation Paul!
I hope this will be working some day as it is... well, you know, part of WIF.
If it's in WIF it should be in MWIF. Unless perhaps if it is near impossible to code.
Is there a quick list of MWIF rules that are not working the same as in WIF?
If not, that maight be an idea for quick reference. Saves a lot of unnecesary questions

. Should be a prominent button in the start menu then.
Kind regards
RE: TRS cannot move through port and load
Posted: Sun Apr 12, 2015 5:45 pm
by paulderynck
This one is in the "bug" category so the hope is it will be made to work. I wish there were such a list, you can search the RAC for "deviations", but there may be a few other undocumented items. Still, the differences overall are minor, it's just if you run into one at a critical juncture, having played the boardgame a lot, it may not appear to be that minor!