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Silvermist rebuff
Posted: Tue Apr 14, 2015 9:22 am
by Kingah
Do you remember the days when the whole galaxy lived in fear of the nutorious Silvermists?
At least I do. I'm not sure if they became nerfed but in some way they became less of a threat.
I remember one of my most fav games ever was when ONE silvermist destroyed an entire galaxy on scale 800 stars.
All that was left of my once glorious empire (around 20 colonies) was reduced to one or two low quality planets at the edge of the galaxy. I want this to be able to happen again.
I failed to find any mods that do this for me so I figured i'd have a go at it myself. However, i have no idea where I can edit the creatures. Any ideas?

RE: Silvermist rebuff
Posted: Tue Apr 14, 2015 4:55 pm
by CyclopsSlayer
Silvermist, hmm now that you mention it I haven't seen one in quite a while.
I used to live in terror of those. Had a system go dark one time and when I sent a force there were like a dozen of the damned things there. Sphincter Factor 9 let me tell you...
RE: Silvermist rebuff
Posted: Tue Apr 14, 2015 5:13 pm
by Kingah
My question was where is the creature file located? I can't find it anywhere.
RE: Silvermist rebuff
Posted: Tue Apr 14, 2015 9:37 pm
by mordachai
It is a random from investigating ruins.
I've had them in 4 games so far - and in every one, either I killed them immediately (easy target), or they killed off the local population and I never heard from them again. I sent fleets... but couldn't find any trace of the silvermist.
So I figure it must be designed so that it disappears on its own, after a while. (not terribly scary, which is weird, considering their description)
RE: Silvermist rebuff
Posted: Tue Apr 14, 2015 10:41 pm
by Cauldyth
Sorry, can't provide any help on how to mod them.
I did, however, want to add my voice to the Silvermist nostalgia. I used to have plenty of games where those things "ate a hole in the stars." You'd zoom out and could immediately see where the infestation was, as there was a noticeable gap in the habitation of the galaxy. Nothing dared venture where the demons dwelled.
I haven't seen that in a while though. Maybe the Ai got better at fighting them?
RE: Silvermist rebuff
Posted: Wed Apr 15, 2015 8:09 am
by Kingah
Seems like I'm alone in my modding quest then. However, I am glad to see I'm not the only one with a Silvermist nostaliga. Always nice to see people with similar memories [:'(]
RE: Silvermist rebuff
Posted: Wed Apr 15, 2015 12:37 pm
by Shark7
ORIGINAL: mordachai
It is a random from investigating ruins.
I've had them in 4 games so far - and in every one, either I killed them immediately (easy target), or they killed off the local population and I never heard from them again. I sent fleets... but couldn't find any trace of the silvermist.
So I figure it must be designed so that it disappears on its own, after a while. (not terribly scary, which is weird, considering their description)
Actually, I've found them happily eating other empires. And they can get big.
Luck of the draw thing I guess.
RE: Silvermist rebuff
Posted: Wed Apr 15, 2015 2:38 pm
by ASHBERY76
Space monsters where a threat in DW vanilla too.Now they are nothing.
RE: Silvermist rebuff
Posted: Thu Apr 16, 2015 12:59 pm
by BigWolfChris
Isn't this more down to the AI getting better in handling silvermist and space monsters though?
If Remembered right, on game release, ships would go at zero to space monsters and get destroyed pretty quickly unless you had all stance settings at max range, and plus your ships wouldn't auto retreat due to it being based on shield damage, which space monsters didn't do
When silvermist first came about, ships (mainly AI empire ones) would engage like it was a normal space monster, but couldn't damage it due to having no Ion weapons
Ofc, now pirates are around with alot of them preferring at least 1 Ion weapon fitted (at least in my experience), meaning they'll make short work of silvermist unless it gets lucky and grows large/numerous enough to overrun pirates